Searched refs:shotIndex (Results 1 – 10 of 10) sorted by relevance
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | destruct.c | 2594 unsigned int shotIndex; in DE_MakeShot() local 2604 shotIndex = i; in DE_MakeShot() 2628 shotRec[shotIndex].ymov = 0.1f; in DE_MakeShot() 2630 if (shotRec[shotIndex].xmov < 0) in DE_MakeShot() 2632 shotRec[shotIndex].xmov += 0.1f; in DE_MakeShot() 2669 shotRec[shotIndex].ymov = 1; in DE_MakeShot() 2672 shotRec[shotIndex].ymov = -2; in DE_MakeShot() 2693 shotRec[shotIndex].trailc[0] = 0; in DE_MakeShot() 2694 shotRec[shotIndex].trailc[1] = 0; in DE_MakeShot() 2695 shotRec[shotIndex].trailc[2] = 0; in DE_MakeShot() [all …]
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/examples/spaceinvaders/ |
H A D | Game.java | 111 private int shotIndex; field in Game 408 ShotEntity shot = shots[shotIndex++ % shots.length]; in tryToFire()
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/ |
H A D | bzfs.h | 92 int16_t shotIndex,
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H A D | ServerSidePlayer.cxx | 98 bz_ePlayerDeathReason reason, int UNUSED(shotIndex), in playerKilled() argument
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H A D | bzfs.cxx | 3333 int16_t shotIndex, const FlagType* flagType, int phydrv, bool respawnOnBase ) in playerKilled() argument 3366 dieEvent.shotID = shotIndex; in playerKilled() 3418 buf = nboPackShort(buf, shotIndex); in playerKilled() 4300 static void shotEnded(const PlayerId& id, int16_t shotIndex, uint16_t reason) in shotEnded() argument 4308 playerData->removeShot(shotIndex & 0xff, shotIndex >> 8); in shotEnded() 4310 ShotManager.RemoveShot(ShotManager.FindShotGUID(id,shotIndex & 0xff)); in shotEnded() 4315 buf = nboPackShort(buf, shotIndex); in shotEnded() 4321 shotEvent.shotID = shotIndex; in shotEnded()
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/dports/games/bzflag/bzflag-2.4.22/src/bzfs/ |
H A D | bzfs.h | 92 int16_t shotIndex,
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H A D | ServerSidePlayer.cxx | 98 bz_ePlayerDeathReason reason, int UNUSED(shotIndex), in playerKilled() argument
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H A D | bzfs.cxx | 3333 int16_t shotIndex, const FlagType* flagType, int phydrv, bool respawnOnBase ) in playerKilled() argument 3366 dieEvent.shotID = shotIndex; in playerKilled() 3418 buf = nboPackShort(buf, shotIndex); in playerKilled() 4300 static void shotEnded(const PlayerId& id, int16_t shotIndex, uint16_t reason) in shotEnded() argument 4308 playerData->removeShot(shotIndex & 0xff, shotIndex >> 8); in shotEnded() 4310 ShotManager.RemoveShot(ShotManager.FindShotGUID(id,shotIndex & 0xff)); in shotEnded() 4315 buf = nboPackShort(buf, shotIndex); in shotEnded() 4321 shotEvent.shotID = shotIndex; in shotEnded()
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | bzfsAPI.h | 2281 …al void playerKilled(int victimIndex, int killerIndex, bz_ePlayerDeathReason reason, int shotIndex,
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | bzfsAPI.h | 2281 …al void playerKilled(int victimIndex, int killerIndex, bz_ePlayerDeathReason reason, int shotIndex,
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