Searched refs:shotSettings (Results 1 – 3 of 3) sorted by relevance
254 chr->reservedTus.shotSettings.set(hand, fireModeIndex, weapon); in HUD_SetShootReservation()318 if (chr->reservedTus.shotSettings.getHand() == hand in HUD_PopupFiremodeReservation()319 && chr->reservedTus.shotSettings.getFmIdx() == i in HUD_PopupFiremodeReservation()320 && chr->reservedTus.shotSettings.getWeapon() == ammo->weapons[fd->weapFdsIdx]) in HUD_PopupFiremodeReservation()
191 FiremodeSettings shotSettings; /**< Stores what type of firemode & weapon member
247 chr->reservedTus.shotSettings.set(ACTOR_HAND_NOT_SET, -1, nullptr); in CL_GenerateCharacter()