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Searched refs:shotSound (Results 1 – 4 of 4) sorted by relevance

/dports/games/violetland/violetland-0.5/src/game/
H A DWeapon.cpp5 Weapon::Weapon(Texture* droppedTex, Texture* playerTex, Sound* shotSound, in Weapon() argument
9 m_shotSound = shotSound; in Weapon()
H A DWeapon.h23 Weapon(Texture* droppedTex, Texture* playerTex, Sound* shotSound,
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/cannon/
H A Dmain.qml348 shotSound.play();
371 SoundEffect { id: shotSound; source: "sounds/cannon.wav" }
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Ddestruct.c286 static const int shotSound[MAX_SHOT_TYPES] = {S_SELECT, S_WEAPON_2, S_WEAPON_1, S_WEAPON_7, S_W… variable
2614 soundQueue[curPlayer] = shotSound[curUnit->shotType]; in DE_MakeShot()