Searched refs:shotSound (Results 1 – 4 of 4) sorted by relevance
/dports/games/violetland/violetland-0.5/src/game/ |
H A D | Weapon.cpp | 5 Weapon::Weapon(Texture* droppedTex, Texture* playerTex, Sound* shotSound, in Weapon() argument 9 m_shotSound = shotSound; in Weapon()
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H A D | Weapon.h | 23 Weapon(Texture* droppedTex, Texture* playerTex, Sound* shotSound,
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/cannon/ |
H A D | main.qml | 348 shotSound.play(); 371 SoundEffect { id: shotSound; source: "sounds/cannon.wav" }
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | destruct.c | 286 static const int shotSound[MAX_SHOT_TYPES] = {S_SELECT, S_WEAPON_2, S_WEAPON_1, S_WEAPON_7, S_W… variable 2614 soundQueue[curPlayer] = shotSound[curUnit->shotType]; in DE_MakeShot()
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