Searched refs:shotTrail (Results 1 – 3 of 3) sorted by relevance
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | shots.c | 226 if (shot->shotTrail != 255) in player_shot_move_and_draw() 228 if (shot->shotTrail == 98) in player_shot_move_and_draw() 229 …JE_setupExplosion(shot->shotX - shot->shotXM, shot->shotY - shot->shotYM, 0, shot->shotTrail, fals… in player_shot_move_and_draw() 231 JE_setupExplosion(shot->shotX, shot->shotY, 0, shot->shotTrail, false, false); in player_shot_move_and_draw() 380 shot->shotTrail = weapon->trail; in player_shot_create() 411 shot->shotTrail = 0; in player_shot_create()
|
H A D | shots.h | 27 JE_byte shotTrail; member
|
H A D | destruct.c | 283 static const int shotTrail[MAX_SHOT_TYPES] = {TRAILS_NONE, TRAILS_NONE, TRAILS_NONE, TRAILS_NOR… variable 2026 switch (shotTrail[shotRec[i].shottype]) in DE_RunTickShots()
|