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Searched refs:shotTrail (Results 1 – 3 of 3) sorted by relevance

/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dshots.c226 if (shot->shotTrail != 255) in player_shot_move_and_draw()
228 if (shot->shotTrail == 98) in player_shot_move_and_draw()
229 …JE_setupExplosion(shot->shotX - shot->shotXM, shot->shotY - shot->shotYM, 0, shot->shotTrail, fals… in player_shot_move_and_draw()
231 JE_setupExplosion(shot->shotX, shot->shotY, 0, shot->shotTrail, false, false); in player_shot_move_and_draw()
380 shot->shotTrail = weapon->trail; in player_shot_create()
411 shot->shotTrail = 0; in player_shot_create()
H A Dshots.h27 JE_byte shotTrail; member
H A Ddestruct.c283 static const int shotTrail[MAX_SHOT_TYPES] = {TRAILS_NONE, TRAILS_NONE, TRAILS_NONE, TRAILS_NOR… variable
2026 switch (shotTrail[shotRec[i].shottype]) in DE_RunTickShots()