/dports/games/alienblaster/alienblaster/src/ |
H A D | shot.cc | 36 this->shotType = shotType; in Shot() 47 switch (shotType) { in Shot() 280 switch (shotType) { in movePlayerShot() 373 switch (shotType) { in collidePlayerShot() 526 switch (shotType) { in moveEnemyShot() 583 switch (shotType) { in collideEnemyShot() 621 switch (shotType) { in addExplosion() 646 switch (shotType) { in drawShadow() 684 switch (shotType) { in drawGroundShot() 708 switch (shotType) { in drawGroundAirShot() [all …]
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H A D | shot.h | 37 ShotTypes shotType; variable 48 Shot( ShotTypes shotType, int playerNr, Vector2D position, float angle );
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H A D | enemy.h | 121 void doDamage( ShotTypes shotType, int fromWhichPlayer );
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H A D | enemy.cc | 398 void Enemy::doDamage( ShotTypes shotType, int fromWhichPlayer ) { in doDamage() argument 401 switch (shotType) { in doDamage() 430 cout << "Enemy::doDamage: unexpected shotType: " << shotType << endl; in doDamage()
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H A D | racer.h | 177 void doDamage( ShotTypes shotType );
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H A D | racer.cc | 835 void Racer::doDamage( ShotTypes shotType ) { in doDamage() argument 837 switch (shotType) { in doDamage() 850 cout << "Racer::doDamage: unexpected shotType: " << shotType << endl; in doDamage()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_camera/ |
H A D | filter_camera.cpp | 92 QStringList shotType; in initParameterSet() local 93 shotType.push_back("Raster Camera"); in initParameterSet() 94 shotType.push_back("Mesh Camera"); in initParameterSet() 116 QStringList shotType; in initParameterSet() local 117 shotType.push_back("Raster Camera"); in initParameterSet() 118 shotType.push_back("Mesh Camera"); in initParameterSet() 133 QStringList shotType; in initParameterSet() local 134 shotType.push_back("Raster Camera"); in initParameterSet() 135 shotType.push_back("Mesh Camera"); in initParameterSet() 148 QStringList shotType; in initParameterSet() local [all …]
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | destruct.c | 128 enum de_shot_t shotType; member 1552 ptr->shotType = defaultCpuWeapon[ptr->unitType]; in DE_ResetAI() 1680 || unit->shotType == SHOT_INVALID) in DE_RunTickCycleDeadUnits() 2546 switch(shotDirt[curUnit->shotType]) in DE_ProcessInput() 2571 unit->shotType++; in DE_CycleWeaponUp() 2572 if (unit->shotType > SHOT_LAST) in DE_CycleWeaponUp() 2574 unit->shotType = SHOT_FIRST; in DE_CycleWeaponUp() 2582 unit->shotType--; in DE_CycleWeaponDown() 2583 if (unit->shotType < SHOT_FIRST) in DE_CycleWeaponDown() 2585 unit->shotType = SHOT_LAST; in DE_CycleWeaponDown() [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/common/ |
H A D | xmlfilterinfo.cpp | 1037 if (ptype == MLXMLElNames::shotType) in generateEvalParam() 1143 ls << MLXMLElNames::shotType; in initMLXMLTypeList() 1204 if (mlxmltype == MLXMLElNames::shotType) in initMLXMLGUIListForType()
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H A D | xmlfilterinfo.h | 119 const QString shotType("CameraShot");
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H A D | scriptinterface.cpp | 861 globalObject().setProperty(MLXMLElNames::shotType, shot_ctor); in Env() 863 globalObject().setProperty(MLXMLElNames::shotType + "DefCtor", shot_defctor); in Env()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlab/ |
H A D | xmlstdpardialog.cpp | 1499 QString ms = "new " + MLXMLElNames::shotType + "(["; in getWidgetExpression() 1529 QString regexpstr = "(new\\s+" + MLXMLElNames::shotType + "\\(|\\)|\\[|\\])"; in set() 1536 …ed expression should match the following format : new " + MLXMLElNames::shotType + "(rotmat[0],...… in set()
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/ |
H A D | bzfsAPI.cxx | 1788 BZF_API uint32_t bz_fireServerShot(const char* shotType, float origin[3], float vector[3], bz_eTeam… in bz_fireServerShot() argument 1791 if (!shotType || !origin) in bz_fireServerShot() 1794 std::string flagType = shotType; in bz_fireServerShot() 4544 const char* help, bz_eShotType shotType, in bz_RegisterCustomFlag() argument 4575 …FlagType* tmp = new FlagType(name, abbr, e, (ShotType)shotType, (FlagQuality)quality, NoTeam, help… in bz_RegisterCustomFlag()
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/dports/games/bzflag/bzflag-2.4.22/src/bzfs/ |
H A D | bzfsAPI.cxx | 1788 BZF_API uint32_t bz_fireServerShot(const char* shotType, float origin[3], float vector[3], bz_eTeam… in bz_fireServerShot() argument 1791 if (!shotType || !origin) in bz_fireServerShot() 1794 std::string flagType = shotType; in bz_fireServerShot() 4544 const char* help, bz_eShotType shotType, in bz_RegisterCustomFlag() argument 4575 …FlagType* tmp = new FlagType(name, abbr, e, (ShotType)shotType, (FlagQuality)quality, NoTeam, help… in bz_RegisterCustomFlag()
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | fn_animation.cpp | 1324 int32 shotType = object->GetIntegerValueOrDefault("gun_effects", 1); in fn_new_apply_bullet() local 1327 if ((logic_structs[cur_id]->image_type == VOXEL) && (shotType == 1)) { in fn_new_apply_bullet()
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | bzfsAPI.h | 1723 BZF_API uint32_t bz_fireServerShot(const char* shotType, float origin[3], float vector[3], 2414 const char* helpString, bz_eShotType shotType,
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | bzfsAPI.h | 1723 BZF_API uint32_t bz_fireServerShot(const char* shotType, float origin[3], float vector[3], 2414 const char* helpString, bz_eShotType shotType,
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