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Searched refs:shotType (Results 1 – 17 of 17) sorted by relevance

/dports/games/alienblaster/alienblaster/src/
H A Dshot.cc36 this->shotType = shotType; in Shot()
47 switch (shotType) { in Shot()
280 switch (shotType) { in movePlayerShot()
373 switch (shotType) { in collidePlayerShot()
526 switch (shotType) { in moveEnemyShot()
583 switch (shotType) { in collideEnemyShot()
621 switch (shotType) { in addExplosion()
646 switch (shotType) { in drawShadow()
684 switch (shotType) { in drawGroundShot()
708 switch (shotType) { in drawGroundAirShot()
[all …]
H A Dshot.h37 ShotTypes shotType; variable
48 Shot( ShotTypes shotType, int playerNr, Vector2D position, float angle );
H A Denemy.h121 void doDamage( ShotTypes shotType, int fromWhichPlayer );
H A Denemy.cc398 void Enemy::doDamage( ShotTypes shotType, int fromWhichPlayer ) { in doDamage() argument
401 switch (shotType) { in doDamage()
430 cout << "Enemy::doDamage: unexpected shotType: " << shotType << endl; in doDamage()
H A Dracer.h177 void doDamage( ShotTypes shotType );
H A Dracer.cc835 void Racer::doDamage( ShotTypes shotType ) { in doDamage() argument
837 switch (shotType) { in doDamage()
850 cout << "Racer::doDamage: unexpected shotType: " << shotType << endl; in doDamage()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_camera/
H A Dfilter_camera.cpp92 QStringList shotType; in initParameterSet() local
93 shotType.push_back("Raster Camera"); in initParameterSet()
94 shotType.push_back("Mesh Camera"); in initParameterSet()
116 QStringList shotType; in initParameterSet() local
117 shotType.push_back("Raster Camera"); in initParameterSet()
118 shotType.push_back("Mesh Camera"); in initParameterSet()
133 QStringList shotType; in initParameterSet() local
134 shotType.push_back("Raster Camera"); in initParameterSet()
135 shotType.push_back("Mesh Camera"); in initParameterSet()
148 QStringList shotType; in initParameterSet() local
[all …]
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Ddestruct.c128 enum de_shot_t shotType; member
1552 ptr->shotType = defaultCpuWeapon[ptr->unitType]; in DE_ResetAI()
1680 || unit->shotType == SHOT_INVALID) in DE_RunTickCycleDeadUnits()
2546 switch(shotDirt[curUnit->shotType]) in DE_ProcessInput()
2571 unit->shotType++; in DE_CycleWeaponUp()
2572 if (unit->shotType > SHOT_LAST) in DE_CycleWeaponUp()
2574 unit->shotType = SHOT_FIRST; in DE_CycleWeaponUp()
2582 unit->shotType--; in DE_CycleWeaponDown()
2583 if (unit->shotType < SHOT_FIRST) in DE_CycleWeaponDown()
2585 unit->shotType = SHOT_LAST; in DE_CycleWeaponDown()
[all …]
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/common/
H A Dxmlfilterinfo.cpp1037 if (ptype == MLXMLElNames::shotType) in generateEvalParam()
1143 ls << MLXMLElNames::shotType; in initMLXMLTypeList()
1204 if (mlxmltype == MLXMLElNames::shotType) in initMLXMLGUIListForType()
H A Dxmlfilterinfo.h119 const QString shotType("CameraShot");
H A Dscriptinterface.cpp861 globalObject().setProperty(MLXMLElNames::shotType, shot_ctor); in Env()
863 globalObject().setProperty(MLXMLElNames::shotType + "DefCtor", shot_defctor); in Env()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlab/
H A Dxmlstdpardialog.cpp1499 QString ms = "new " + MLXMLElNames::shotType + "(["; in getWidgetExpression()
1529 QString regexpstr = "(new\\s+" + MLXMLElNames::shotType + "\\(|\\)|\\[|\\])"; in set()
1536 …ed expression should match the following format : new " + MLXMLElNames::shotType + "(rotmat[0],...… in set()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/
H A DbzfsAPI.cxx1788 BZF_API uint32_t bz_fireServerShot(const char* shotType, float origin[3], float vector[3], bz_eTeam… in bz_fireServerShot() argument
1791 if (!shotType || !origin) in bz_fireServerShot()
1794 std::string flagType = shotType; in bz_fireServerShot()
4544 const char* help, bz_eShotType shotType, in bz_RegisterCustomFlag() argument
4575 …FlagType* tmp = new FlagType(name, abbr, e, (ShotType)shotType, (FlagQuality)quality, NoTeam, help… in bz_RegisterCustomFlag()
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A DbzfsAPI.cxx1788 BZF_API uint32_t bz_fireServerShot(const char* shotType, float origin[3], float vector[3], bz_eTeam… in bz_fireServerShot() argument
1791 if (!shotType || !origin) in bz_fireServerShot()
1794 std::string flagType = shotType; in bz_fireServerShot()
4544 const char* help, bz_eShotType shotType, in bz_RegisterCustomFlag() argument
4575 …FlagType* tmp = new FlagType(name, abbr, e, (ShotType)shotType, (FlagQuality)quality, NoTeam, help… in bz_RegisterCustomFlag()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dfn_animation.cpp1324 int32 shotType = object->GetIntegerValueOrDefault("gun_effects", 1); in fn_new_apply_bullet() local
1327 if ((logic_structs[cur_id]->image_type == VOXEL) && (shotType == 1)) { in fn_new_apply_bullet()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DbzfsAPI.h1723 BZF_API uint32_t bz_fireServerShot(const char* shotType, float origin[3], float vector[3],
2414 const char* helpString, bz_eShotType shotType,
/dports/games/bzflag/bzflag-2.4.22/include/
H A DbzfsAPI.h1723 BZF_API uint32_t bz_fireServerShot(const char* shotType, float origin[3], float vector[3],
2414 const char* helpString, bz_eShotType shotType,