Searched refs:shot_max (Results 1 – 5 of 5) sorted by relevance
48 Players[i]->shot_max = ShotsMax; in tuner_shotsmax()
444 if (pl->shots >= pl->shot_max || BIT(pl->used, HAS_SHIELD|HAS_PHASING_DEVICE)) in Fire_main_shot()457 if (pl->shots >= pl->shot_max || BIT(pl->used, HAS_SHIELD|HAS_PHASING_DEVICE)) in Fire_shot()470 if (pl->shots >= pl->shot_max || BIT(pl->used, HAS_SHIELD|HAS_PHASING_DEVICE)) in Fire_left_shot()486 if (pl->shots >= pl->shot_max || BIT(pl->used, HAS_SHIELD|HAS_PHASING_DEVICE)) in Fire_right_shot()502 if (pl->shots >= pl->shot_max || BIT(pl->used, HAS_SHIELD|HAS_PHASING_DEVICE)) in Fire_left_rshot()518 if (pl->shots >= pl->shot_max || BIT(pl->used, HAS_SHIELD|HAS_PHASING_DEVICE)) in Fire_right_rshot()
520 int shot_max; /* Maximum number of shots active */ member
453 pl->shot_max = ShotsMax; in Init_player()1909 pl->shot_max = ShotsMax; in Player_death_reset()
463 if (pl->shots >= pl->shot_max) in Detonate_items()