Home
last modified time | relevance | path

Searched refs:shot_max (Results 1 – 5 of 5) sorted by relevance

/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dtuner.c48 Players[i]->shot_max = ShotsMax; in tuner_shotsmax()
H A Dshot.c444 if (pl->shots >= pl->shot_max || BIT(pl->used, HAS_SHIELD|HAS_PHASING_DEVICE)) in Fire_main_shot()
457 if (pl->shots >= pl->shot_max || BIT(pl->used, HAS_SHIELD|HAS_PHASING_DEVICE)) in Fire_shot()
470 if (pl->shots >= pl->shot_max || BIT(pl->used, HAS_SHIELD|HAS_PHASING_DEVICE)) in Fire_left_shot()
486 if (pl->shots >= pl->shot_max || BIT(pl->used, HAS_SHIELD|HAS_PHASING_DEVICE)) in Fire_right_shot()
502 if (pl->shots >= pl->shot_max || BIT(pl->used, HAS_SHIELD|HAS_PHASING_DEVICE)) in Fire_left_rshot()
518 if (pl->shots >= pl->shot_max || BIT(pl->used, HAS_SHIELD|HAS_PHASING_DEVICE)) in Fire_right_rshot()
H A Dobject.h520 int shot_max; /* Maximum number of shots active */ member
H A Dplayer.c453 pl->shot_max = ShotsMax; in Init_player()
1909 pl->shot_max = ShotsMax; in Player_death_reset()
H A Ditem.c463 if (pl->shots >= pl->shot_max) in Detonate_items()