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Searched refs:shot_speed (Results 1 – 24 of 24) sorted by relevance

/dports/games/xonotic/Xonotic/source/qcsrc/common/turrets/turret/
H A Dphaser_weapon.qc21 actor.shot_speed = 1;
30 beam.cnt = time + actor.shot_speed;
34 beam.shot_dmg = actor.shot_dmg / (actor.shot_speed / beam.ticrate);
H A Dmlrs_weapon.qc23 … missile.nextthink = time + max(actor.tur_impacttime,(actor.shot_radius * 2) / actor.shot_speed);
H A Dhk_weapon.qc35 missile.velocity = actor.tur_shotdir_updated * (actor.shot_speed * 0.75);
/dports/games/flying/flying-6.20/
H A Dsnooker.h50 SnookerDemo( double s=100.0 ) : shot_speed(s) {} in shot_speed() function
60 Real shot_speed;
H A Dpool8.h48 Pool8Demo( double ft, double s=100.0 ) : Pool8(ft), shot_speed(s) {} in Pool8()
58 Real shot_speed;
H A Dpool8.C256 shot_speed, shot_speed, BallRadius ); in InitPlayground()
357 if (shot_speed>=RealZero&&shot_speed<=90.) in InitPlayground()
358 dir=dir.TurnAngleDeg(-shot_speed); in InitPlayground()
H A Dcarrom.h134 CarromDemo( double s=40.0 ) : shot_speed(s) {} in shot_speed() function
144 Real shot_speed;
H A Dsnooker.C149 cueball->v = Vec2( shot_speed, shot_speed ); in InitPlayground()
H A Dhockey.C209 Hockey(), shot_speed(s) in TestHockey()
245 disc->v = Vec2(shot_speed,RealZero); in InitPlayground()
H A Dhockey.h102 Real shot_speed;
H A Dcarrom.C415 striker->v = Vec2(1.0,-shot_speed); in InitPlayground()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dcannon.h136 if (cannon->shot_speed > 0) in Cannon_get_shot_speed()
137 return cannon->shot_speed; in Cannon_get_shot_speed()
H A Dshot.c1512 double x_dif = 0.0, y_dif = 0.0, shot_speed, a; in Update_missile() local
1656 shot_speed = 1; in Update_missile()
1659 x_dif += pl->vel.x * (range / shot_speed); in Update_missile()
1660 y_dif += pl->vel.y * (range / shot_speed); in Update_missile()
1678 x = shot_speed / (BLOCK_SZ*BLOCK_PARTS); in Update_missile()
1712 if (shot_speed > SMART_SHOT_MIN_SPEED) in Update_missile()
1713 shot_speed -= acc * (SMART_SHOT_DECFACT+1); in Update_missile()
1779 if (shot_speed in Update_missile()
1781 shot_speed -= SMART_SHOT_DECC+SMART_SHOT_ACC; in Update_missile()
1807 if (shot_speed < missile->missile_max_speed) in Update_missile()
[all …]
H A Dcannon.c959 float shot_speed = atof(value); in Cannon_set_option() local
962 cannon->shot_speed = shot_speed; in Cannon_set_option()
H A Dmap.h125 float shot_speed; member
H A Dmap.c129 t.shot_speed = -1; in World_place_cannon()
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/experimental/
H A Dplasma_shooter.cfg4 shot_speed: 1400,
13 where xVel = (shot_speed*cos(angle_to(me,level.player)))
14 where yVel = (shot_speed*sin(angle_to(me,level.player)))",
/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dshot.c1627 DFLOAT shot_speed; in Move_smart_shot() local
1765 if ((shot_speed = VECTOR_LENGTH(shot->vel)) < 1) shot_speed = 1; in Move_smart_shot()
1767 x_dif += pl->vel.x * (range / shot_speed); in Move_smart_shot()
1768 y_dif += pl->vel.y * (range / shot_speed); in Move_smart_shot()
1784 x = shot_speed / (BLOCK_SZ*BLOCK_PARTS); in Move_smart_shot()
1812 if (shot_speed > SMART_SHOT_MIN_SPEED) in Move_smart_shot()
1813 shot_speed -= acc * (SMART_SHOT_DECFACT+1); in Move_smart_shot()
1870 if (shot_speed in Move_smart_shot()
1872 shot_speed -= SMART_SHOT_DECC+SMART_SHOT_ACC; in Move_smart_shot()
1900 if (shot_speed < shot->max_speed) in Move_smart_shot()
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/bugs/
H A Dhopper_armored.cfg19 shot_speed: 900,
38 where xVel = (shot_speed*cos(angle_to(me,level.player)))
39 where yVel = (shot_speed*sin(angle_to(me,level.player)))",
/dports/games/flyhard/flyhard-0.42/src/
H A Denemies.cpp91 float shot_speed=250; in do_stuff() local
107 s->m_dx = (tx-sx)/distance*shot_speed; in do_stuff()
108 s->m_dy = (ty-sy)/distance*shot_speed; in do_stuff()
/dports/games/xoids/xoids-1.5/
H A Doids.h155 shot_speed, member
H A Doids.c1509 obj->S[i]->x_vec = - (float) Weapon[obj->wpn].shot_speed*sin_table[obj->curr_map];
1510 obj->S[i]->y_vec = - (float) Weapon[obj->wpn].shot_speed*cos_table[obj->curr_map];
/dports/games/xonotic/Xonotic/source/qcsrc/common/turrets/
H A Dsv_turrets.qc30 impact_time = distance / this.shot_speed;
399 ent.shot_speed = cvar(strcat(sbase,"_shot_speed"));
483 …ocity = normalize(actor.tur_shotdir_updated + randomvec() * actor.shot_spread) * actor.shot_speed;
535 t_turret.tur_impacttime = vlen(t_turret.tur_shotorg - trace_endpos) / t_turret.shot_speed;
1226 …tur.shot_speed = max (1, (TRY(tur.shot_speed) : 25…
1231 … = bound(0, (TRY(tur.target_range) : tur.shot_speed * 0.5 …
H A Dsv_turrets.qh23 .float shot_speed; // projectile speed