/dports/games/xonotic/Xonotic/source/qcsrc/common/turrets/turret/ |
H A D | phaser_weapon.qc | 21 actor.shot_speed = 1; 30 beam.cnt = time + actor.shot_speed; 34 beam.shot_dmg = actor.shot_dmg / (actor.shot_speed / beam.ticrate);
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H A D | mlrs_weapon.qc | 23 … missile.nextthink = time + max(actor.tur_impacttime,(actor.shot_radius * 2) / actor.shot_speed);
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H A D | hk_weapon.qc | 35 missile.velocity = actor.tur_shotdir_updated * (actor.shot_speed * 0.75);
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/dports/games/flying/flying-6.20/ |
H A D | snooker.h | 50 SnookerDemo( double s=100.0 ) : shot_speed(s) {} in shot_speed() function 60 Real shot_speed;
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H A D | pool8.h | 48 Pool8Demo( double ft, double s=100.0 ) : Pool8(ft), shot_speed(s) {} in Pool8() 58 Real shot_speed;
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H A D | pool8.C | 256 shot_speed, shot_speed, BallRadius ); in InitPlayground() 357 if (shot_speed>=RealZero&&shot_speed<=90.) in InitPlayground() 358 dir=dir.TurnAngleDeg(-shot_speed); in InitPlayground()
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H A D | carrom.h | 134 CarromDemo( double s=40.0 ) : shot_speed(s) {} in shot_speed() function 144 Real shot_speed;
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H A D | snooker.C | 149 cueball->v = Vec2( shot_speed, shot_speed ); in InitPlayground()
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H A D | hockey.C | 209 Hockey(), shot_speed(s) in TestHockey() 245 disc->v = Vec2(shot_speed,RealZero); in InitPlayground()
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H A D | hockey.h | 102 Real shot_speed;
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H A D | carrom.C | 415 striker->v = Vec2(1.0,-shot_speed); in InitPlayground()
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | cannon.h | 136 if (cannon->shot_speed > 0) in Cannon_get_shot_speed() 137 return cannon->shot_speed; in Cannon_get_shot_speed()
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H A D | shot.c | 1512 double x_dif = 0.0, y_dif = 0.0, shot_speed, a; in Update_missile() local 1656 shot_speed = 1; in Update_missile() 1659 x_dif += pl->vel.x * (range / shot_speed); in Update_missile() 1660 y_dif += pl->vel.y * (range / shot_speed); in Update_missile() 1678 x = shot_speed / (BLOCK_SZ*BLOCK_PARTS); in Update_missile() 1712 if (shot_speed > SMART_SHOT_MIN_SPEED) in Update_missile() 1713 shot_speed -= acc * (SMART_SHOT_DECFACT+1); in Update_missile() 1779 if (shot_speed in Update_missile() 1781 shot_speed -= SMART_SHOT_DECC+SMART_SHOT_ACC; in Update_missile() 1807 if (shot_speed < missile->missile_max_speed) in Update_missile() [all …]
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H A D | cannon.c | 959 float shot_speed = atof(value); in Cannon_set_option() local 962 cannon->shot_speed = shot_speed; in Cannon_set_option()
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H A D | map.h | 125 float shot_speed; member
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H A D | map.c | 129 t.shot_speed = -1; in World_place_cannon()
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/experimental/ |
H A D | plasma_shooter.cfg | 4 shot_speed: 1400, 13 where xVel = (shot_speed*cos(angle_to(me,level.player))) 14 where yVel = (shot_speed*sin(angle_to(me,level.player)))",
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/dports/games/xpilot/xpilot-4.5.5/src/server/ |
H A D | shot.c | 1627 DFLOAT shot_speed; in Move_smart_shot() local 1765 if ((shot_speed = VECTOR_LENGTH(shot->vel)) < 1) shot_speed = 1; in Move_smart_shot() 1767 x_dif += pl->vel.x * (range / shot_speed); in Move_smart_shot() 1768 y_dif += pl->vel.y * (range / shot_speed); in Move_smart_shot() 1784 x = shot_speed / (BLOCK_SZ*BLOCK_PARTS); in Move_smart_shot() 1812 if (shot_speed > SMART_SHOT_MIN_SPEED) in Move_smart_shot() 1813 shot_speed -= acc * (SMART_SHOT_DECFACT+1); in Move_smart_shot() 1870 if (shot_speed in Move_smart_shot() 1872 shot_speed -= SMART_SHOT_DECC+SMART_SHOT_ACC; in Move_smart_shot() 1900 if (shot_speed < shot->max_speed) in Move_smart_shot() [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/bugs/ |
H A D | hopper_armored.cfg | 19 shot_speed: 900, 38 where xVel = (shot_speed*cos(angle_to(me,level.player))) 39 where yVel = (shot_speed*sin(angle_to(me,level.player)))",
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/dports/games/flyhard/flyhard-0.42/src/ |
H A D | enemies.cpp | 91 float shot_speed=250; in do_stuff() local 107 s->m_dx = (tx-sx)/distance*shot_speed; in do_stuff() 108 s->m_dy = (ty-sy)/distance*shot_speed; in do_stuff()
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/dports/games/xoids/xoids-1.5/ |
H A D | oids.h | 155 shot_speed, member
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H A D | oids.c | 1509 obj->S[i]->x_vec = - (float) Weapon[obj->wpn].shot_speed*sin_table[obj->curr_map]; 1510 obj->S[i]->y_vec = - (float) Weapon[obj->wpn].shot_speed*cos_table[obj->curr_map];
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/dports/games/xonotic/Xonotic/source/qcsrc/common/turrets/ |
H A D | sv_turrets.qc | 30 impact_time = distance / this.shot_speed; 399 ent.shot_speed = cvar(strcat(sbase,"_shot_speed")); 483 …ocity = normalize(actor.tur_shotdir_updated + randomvec() * actor.shot_spread) * actor.shot_speed; 535 t_turret.tur_impacttime = vlen(t_turret.tur_shotorg - trace_endpos) / t_turret.shot_speed; 1226 …tur.shot_speed = max (1, (TRY(tur.shot_speed) : 25… 1231 … = bound(0, (TRY(tur.target_range) : tur.shot_speed * 0.5 …
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H A D | sv_turrets.qh | 23 .float shot_speed; // projectile speed
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