Searched refs:shot_w (Results 1 – 5 of 5) sorted by relevance
/dports/games/lbreakout2/lbreakout2-2.6.5/client/ |
H A D | shots.c | 23 extern int shot_w, shot_h; 61 shot_w + shadow_size,shot_h + shadow_size, in shots_hide() 78 0, 0, shot_w, shot_h, in shots_show() 81 stk_surface_alpha_blit( shot_pic, (int)shot->cur_fr * shot_w, 0, in shots_show() 82 shot_w, shot_h, stk_display, x, y, shot_alpha ); in shots_show() 86 shot->update_rect.w = shot_w + shadow_size; in shots_show() 98 stk_surface_alpha_blit( shot_pic, (int)shot->cur_fr * shot_w, 0, in shots_alphashow() 99 shot_w, shot_h, stk_display, (int)shot->x, (int)shot->y, in shots_alphashow()
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H A D | theme.c | 30 extern int shot_w, shot_h; 459 shot_shadow = create_shadow( shot_pic, 0, 0, shot_w, shot_h ); in theme_load()
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/dports/games/lbreakout2/lbreakout2-2.6.5/game/ |
H A D | shots.c | 23 int shot_w = 10; variable 90 shot->x = paddle->x + ( paddle->w >> 1 ) - (shot_w >> 1); in shot_create() 165 if ( shot->x + shot_w > cur_game->paddles[i]->x ) in shots_update()
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/dports/games/lbreakout/lbreakout-010315/lbreakout/ |
H A D | breakout.h | 381 int shot_w, shot_h, shot_fr_num, shot_alpha; variable
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H A D | breakout.cpp | 189 shot_w = shot_h = 10; in BreakOut() 3065 DR_SETDST(sdl.scr, (int)s->x, (int)s->y, shot_w, shot_h); in Shots_Hide() 3068 AddRefreshRect((int)s->x, (int)s->y, shot_w, shot_h); in Shots_Hide() 3112 DR_SETDST(sdl.scr, (int)s->x, (int)s->y, shot_w, shot_h); in Shots_Show() 3113 DR_SETSRC(ss_shot, (int)s->cur_fr * shot_w, 0); in Shots_Show() 3115 AddRefreshRect((int)s->x, (int)s->y, shot_w, shot_h); in Shots_Show()
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