Searched refs:shottype (Results 1 – 7 of 7) sorted by relevance
/dports/games/apricots/apricots-0.2.6/apricots/ |
H A D | all.cpp | 271 void move_shots(linkedlist <shottype> &shot, shape &ground, shape &shotimage, in move_shots() 294 void gunshoot(guntype &gun, linkedlist <shottype> &shot, sampleio &sound, in gunshoot() 298 shottype shell; in gunshoot() 314 building b[MAP_W*2], linkedlist <shottype> &shot, in fire_guns()
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H A D | apricots.h | 138 struct shottype{ struct 329 linkedlist <shottype> shot; 452 void gunshoot(guntype &, linkedlist <shottype> &, sampleio &, double[17],
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H A D | drak.cpp | 99 void drakgunshoot(drakguntype &drakgun, drakmstype &drakms, linkedlist <shottype> &shot, in drakgunshoot() 104 shottype shell; in drakgunshoot() 122 building b[MAP_W*2], linkedlist <shottype> &shot, int groundheight[MAP_W], in fire_drakguns()
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H A D | game.cpp | 23 void fire_shot(plane &p, linkedlist <shottype> &shot, sampleio &sound, in fire_shot() 26 shottype bullet; in fire_shot()
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | destruct.c | 148 unsigned int shottype; member 1314 if(shottype != SHOT_INVALID) in JE_makeExplosion() 1316 tempExploSize = exploSize[shottype]; in JE_makeExplosion() 1332 exploRec[i].explofill = exploDensity[shottype]; in JE_makeExplosion() 1333 exploRec[i].exploType = shotDirt[shottype]; in JE_makeExplosion() 1958 if (shotBounce[shotRec[i].shottype]) in DE_RunTickShots() 2022 tempTrails = (shotColor[shotRec[i].shottype] << 4) - 3; in DE_RunTickShots() 2026 switch (shotTrail[shotRec[i].shottype]) in DE_RunTickShots() 2045 if (demolish[shotRec[i].shottype]) in DE_RunTickShots() 2080 JE_makeExplosion(tempPosX, tempPosY, shotRec[i].shottype); in DE_RunTickShots() [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/client/ |
H A D | view.qc | 644 float shottype; 714 shottype = EnemyHitCheck(); 715 if(shottype != SHOTTYPE_HITWORLD) 716 return shottype; 1001 float shottype; 1011 shottype = TrueAimCheck(thiswep); 1012 if(shottype == SHOTTYPE_HITWORLD) 1018 shottype = SHOTTYPE_HITOBSTRUCTION; 1024 shottype = SHOTTYPE_HITWORLD; 1108 if(shottype == SHOTTYPE_HITENEMY) [all …]
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/dports/games/gnurobbo/gnurobbo-0.68/gnurobbo/data/levels/ |
H A D | original.dat | 31 …} Gun | direction.direction2.shottype.moveable.rotateable.randomrotateable (if shot…
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