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Searched refs:shottype (Results 1 – 7 of 7) sorted by relevance

/dports/games/apricots/apricots-0.2.6/apricots/
H A Dall.cpp271 void move_shots(linkedlist <shottype> &shot, shape &ground, shape &shotimage, in move_shots()
294 void gunshoot(guntype &gun, linkedlist <shottype> &shot, sampleio &sound, in gunshoot()
298 shottype shell; in gunshoot()
314 building b[MAP_W*2], linkedlist <shottype> &shot, in fire_guns()
H A Dapricots.h138 struct shottype{ struct
329 linkedlist <shottype> shot;
452 void gunshoot(guntype &, linkedlist <shottype> &, sampleio &, double[17],
H A Ddrak.cpp99 void drakgunshoot(drakguntype &drakgun, drakmstype &drakms, linkedlist <shottype> &shot, in drakgunshoot()
104 shottype shell; in drakgunshoot()
122 building b[MAP_W*2], linkedlist <shottype> &shot, int groundheight[MAP_W], in fire_drakguns()
H A Dgame.cpp23 void fire_shot(plane &p, linkedlist <shottype> &shot, sampleio &sound, in fire_shot()
26 shottype bullet; in fire_shot()
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Ddestruct.c148 unsigned int shottype; member
1314 if(shottype != SHOT_INVALID) in JE_makeExplosion()
1316 tempExploSize = exploSize[shottype]; in JE_makeExplosion()
1332 exploRec[i].explofill = exploDensity[shottype]; in JE_makeExplosion()
1333 exploRec[i].exploType = shotDirt[shottype]; in JE_makeExplosion()
1958 if (shotBounce[shotRec[i].shottype]) in DE_RunTickShots()
2022 tempTrails = (shotColor[shotRec[i].shottype] << 4) - 3; in DE_RunTickShots()
2026 switch (shotTrail[shotRec[i].shottype]) in DE_RunTickShots()
2045 if (demolish[shotRec[i].shottype]) in DE_RunTickShots()
2080 JE_makeExplosion(tempPosX, tempPosY, shotRec[i].shottype); in DE_RunTickShots()
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/dports/games/xonotic/Xonotic/source/qcsrc/client/
H A Dview.qc644 float shottype;
714 shottype = EnemyHitCheck();
715 if(shottype != SHOTTYPE_HITWORLD)
716 return shottype;
1001 float shottype;
1011 shottype = TrueAimCheck(thiswep);
1012 if(shottype == SHOTTYPE_HITWORLD)
1018 shottype = SHOTTYPE_HITOBSTRUCTION;
1024 shottype = SHOTTYPE_HITWORLD;
1108 if(shottype == SHOTTYPE_HITENEMY)
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/dports/games/gnurobbo/gnurobbo-0.68/gnurobbo/data/levels/
H A Doriginal.dat31 …} Gun | direction.direction2.shottype.moveable.rotateable.randomrotateable (if shot…