Searched refs:should_be_trait (Results 1 – 7 of 7) sorted by relevance
709 _U_SINT should_be_trait = ((_U_SINT)style & 1); in UnityAssertFloatSpecial() local710 _U_SINT is_trait = !should_be_trait; in UnityAssertFloatSpecial()746 if (is_trait != should_be_trait) in UnityAssertFloatSpecial()750 if (!should_be_trait) in UnityAssertFloatSpecial()757 if (should_be_trait) in UnityAssertFloatSpecial()871 _U_SINT should_be_trait = ((_U_SINT)style & 1); in UnityAssertDoubleSpecial() local872 _U_SINT is_trait = !should_be_trait; in UnityAssertDoubleSpecial()908 if (is_trait != should_be_trait) in UnityAssertDoubleSpecial()912 if (!should_be_trait) in UnityAssertDoubleSpecial()919 if (should_be_trait) in UnityAssertDoubleSpecial()
779 UNITY_INT should_be_trait = ((UNITY_INT)style & 1); in UnityAssertFloatSpecial() local780 UNITY_INT is_trait = !should_be_trait; in UnityAssertFloatSpecial()812 if (is_trait != should_be_trait) in UnityAssertFloatSpecial()816 if (!should_be_trait) in UnityAssertFloatSpecial()823 if (should_be_trait) in UnityAssertFloatSpecial()909 UNITY_INT should_be_trait = ((UNITY_INT)style & 1); in UnityAssertDoubleSpecial() local910 UNITY_INT is_trait = !should_be_trait; in UnityAssertDoubleSpecial()942 if (is_trait != should_be_trait) in UnityAssertDoubleSpecial()946 if (!should_be_trait) in UnityAssertDoubleSpecial()953 if (should_be_trait) in UnityAssertDoubleSpecial()
780 UNITY_INT should_be_trait = ((UNITY_INT)style & 1); in UnityAssertFloatSpecial() local781 UNITY_INT is_trait = !should_be_trait; in UnityAssertFloatSpecial()813 if (is_trait != should_be_trait) in UnityAssertFloatSpecial()817 if (!should_be_trait) in UnityAssertFloatSpecial()824 if (should_be_trait) in UnityAssertFloatSpecial()910 UNITY_INT should_be_trait = ((UNITY_INT)style & 1); in UnityAssertDoubleSpecial() local911 UNITY_INT is_trait = !should_be_trait; in UnityAssertDoubleSpecial()943 if (is_trait != should_be_trait) in UnityAssertDoubleSpecial()947 if (!should_be_trait) in UnityAssertDoubleSpecial()954 if (should_be_trait) in UnityAssertDoubleSpecial()
977 UNITY_INT should_be_trait = ((UNITY_INT)style & 1); in UnityAssertFloatSpecial() local978 UNITY_INT is_trait = !should_be_trait; in UnityAssertFloatSpecial()1011 if (is_trait != should_be_trait) in UnityAssertFloatSpecial()1015 if (!should_be_trait) in UnityAssertFloatSpecial()1024 if (should_be_trait) in UnityAssertFloatSpecial()1118 UNITY_INT should_be_trait = ((UNITY_INT)style & 1); in UnityAssertDoubleSpecial() local1119 UNITY_INT is_trait = !should_be_trait; in UnityAssertDoubleSpecial()1152 if (is_trait != should_be_trait) in UnityAssertDoubleSpecial()1156 if (!should_be_trait) in UnityAssertDoubleSpecial()1165 if (should_be_trait) in UnityAssertDoubleSpecial()