Searched refs:should_quit_frame_production_loop_ (Results 1 – 2 of 2) sorted by relevance
269 should_quit_frame_production_loop_.UnsafeResetForTesting(); in streamon()280 should_quit_frame_production_loop_.Set(); in streamoff()289 while (!should_quit_frame_production_loop_.IsSet()) { in RunFrameProductionLoop()325 base::AtomicFlag should_quit_frame_production_loop_; member in media::FakeV4L2Impl::OpenedDevice
294 should_quit_frame_production_loop_.UnsafeResetForTesting(); in streamon()305 should_quit_frame_production_loop_.Set(); in streamoff()336 while (!should_quit_frame_production_loop_.IsSet()) { in RunFrameProductionLoop()372 base::AtomicFlag should_quit_frame_production_loop_; member in media::FakeV4L2Impl::OpenedDevice