Searched refs:showWater (Results 1 – 2 of 2) sorted by relevance
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/ |
H A D | base_renderer.cpp | 41 float showWater=0; in renderMap() local 67 showWater = map->getWaterLevel()/ 20.f - alt; in renderMap() 68 showWater = (showWater > 0)? showWater:0; in renderMap() 70 showWater = 0; in renderMap() 74 case st_Grass: surfColor = Vec3f(0.0, 0.8f * alt, 0.f + showWater); break; in renderMap() 75 case st_Secondary_Grass: surfColor = Vec3f(0.4f * alt, 0.6f * alt, 0.f + showWater); break; in renderMap() 76 case st_Road: surfColor = Vec3f(0.6f * alt, 0.3f * alt, 0.f + showWater); break; in renderMap() 77 case st_Stone: surfColor = Vec3f(0.7f * alt, 0.7f * alt, 0.7f * alt + showWater); break; in renderMap() 78 case st_Ground: surfColor = Vec3f(0.7f * alt, 0.5f * alt, 0.3f * alt + showWater); break; in renderMap() 81 surfColor = Vec3f(1.f * alt, 1.f * alt, 1.f * alt + showWater); in renderMap() [all …]
|
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/ |
H A D | renderer.cpp | 9486 float showWater = 0; 9598 showWater = map->getWaterLevel()/ 20.f - alt; 9599 showWater = (showWater > 0)? showWater:0; 9603 surfColor = Vec3f(0.0, 0.8f * alt, 0.f + showWater); 9606 surfColor = Vec3f(0.4f * alt, 0.6f * alt, 0.f + showWater); 9609 surfColor = Vec3f(0.6f * alt, 0.3f * alt, 0.f + showWater); 9612 surfColor = Vec3f(0.7f * alt, 0.7f * alt, 0.7f * alt + showWater); 9615 surfColor = Vec3f(0.7f * alt, 0.5f * alt, 0.3f * alt + showWater);
|