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Searched refs:showWater (Results 1 – 2 of 2) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/
H A Dbase_renderer.cpp41 float showWater=0; in renderMap() local
67 showWater = map->getWaterLevel()/ 20.f - alt; in renderMap()
68 showWater = (showWater > 0)? showWater:0; in renderMap()
70 showWater = 0; in renderMap()
74 case st_Grass: surfColor = Vec3f(0.0, 0.8f * alt, 0.f + showWater); break; in renderMap()
75 case st_Secondary_Grass: surfColor = Vec3f(0.4f * alt, 0.6f * alt, 0.f + showWater); break; in renderMap()
76 case st_Road: surfColor = Vec3f(0.6f * alt, 0.3f * alt, 0.f + showWater); break; in renderMap()
77 case st_Stone: surfColor = Vec3f(0.7f * alt, 0.7f * alt, 0.7f * alt + showWater); break; in renderMap()
78 case st_Ground: surfColor = Vec3f(0.7f * alt, 0.5f * alt, 0.3f * alt + showWater); break; in renderMap()
81 surfColor = Vec3f(1.f * alt, 1.f * alt, 1.f * alt + showWater); in renderMap()
[all …]
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.cpp9486 float showWater = 0;
9598 showWater = map->getWaterLevel()/ 20.f - alt;
9599 showWater = (showWater > 0)? showWater:0;
9603 surfColor = Vec3f(0.0, 0.8f * alt, 0.f + showWater);
9606 surfColor = Vec3f(0.4f * alt, 0.6f * alt, 0.f + showWater);
9609 surfColor = Vec3f(0.6f * alt, 0.3f * alt, 0.f + showWater);
9612 surfColor = Vec3f(0.7f * alt, 0.7f * alt, 0.7f * alt + showWater);
9615 surfColor = Vec3f(0.7f * alt, 0.5f * alt, 0.3f * alt + showWater);