Searched refs:show_bomb_count (Results 1 – 2 of 2) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | gauges.c | 1467 void show_bomb_count(int x,int y,int bg_color,int always_show) in show_bomb_count() function 1622 …show_bomb_count(grd_curcanv->cv_bitmap.bm_w-(3*GAME_FONT->ft_w+(FontHires?0:2)), y-3*Line_spacing,… in hud_show_weapons() 3504 show_bomb_count(BOMB_COUNT_X,BOMB_COUNT_Y,gr_find_closest_color(0,0,0),0); in render_gauges() 3578 show_bomb_count(SB_BOMB_COUNT_X,SB_BOMB_COUNT_Y,gr_find_closest_color(5,5,5),0); in render_gauges()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | gauges.cpp | 1326 static void show_bomb_count(grs_canvas &canvas, const player_info &player_info, const int x, const … in show_bomb_count() function 1815 show_bomb_count(canvas, player_info, bmwx, y - (line_spacing * 3), -1, 1, 1); in hud_show_weapons() 3782 …show_bomb_count(hudctx.canvas, player_info, hudctx.xscale(BOMB_COUNT_X), hudctx.yscale(BOMB_COUNT_… in render_gauges() 3814 …show_bomb_count(hudctx.canvas, player_info, hudctx.xscale(SB_BOMB_COUNT_X), hudctx.yscale(SB_BOMB_… in render_gauges()
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