Searched refs:show_highlight (Results 1 – 5 of 5) sorted by relevance
37 private bool show_highlight = false;113 show_highlight = false;775 if (show_highlight)790 if (show_highlight810 show_highlight = true;811 else if (!show_highlight)1147 if (show_highlight1207 show_highlight = false;1233 show_highlight = false;1377 else if (show_highlight)[all …]
174 bool show_highlight; member439 if (ui->show_highlight) { in expose_event()525 if (ui->show_text && ui->show_highlight) { in expose_event()531 else if (ui->show_highlight) { in expose_event()705 ui->show_highlight = false; in mouseup()709 ui->show_highlight = true; in mouseup()713 ui->show_highlight = true; in mouseup()873 ui->show_highlight = true; in instantiate()
71 guint show_highlight : 1; member
154 guint show_highlight : 1; member726 priv->show_highlight)) { in slot_update_card_images()1048 priv->show_highlight) { in highlight_drop_target()1070 if (!priv->show_highlight) in highlight_drop_target()1831 priv->show_highlight = priv->droppable_supported; in game_type_changed_cb()2988 priv->show_highlight)) { in aisleriot_board_draw()
494 if (show_highlight && !puzzle.is_solved)519 bool highlight = show_highlight && tile_selection912 private bool show_highlight = false;945 … if (highlight_set && show_highlight && (key == "space" || key == "Return" || key == "KP_Enter"))1103 show_highlight = true;1130 show_highlight = false;