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Searched refs:showdamagebar (Results 1 – 6 of 6) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/User/
H A DSettings.cpp50 showdamagebar = 0; in DefaultSettings()
169 opstream << showdamagebar; in SaveSettings()
284 ipstream >> showdamagebar; in LoadSettings()
H A DSettings.hpp44 extern bool showdamagebar;
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp88 bool showdamagebar = false; variable
H A DGameDraw.cpp85 extern bool showdamagebar;
770 if (showdamagebar) { in DrawGLScene()
H A DGameTick.cpp103 extern bool showdamagebar; // (des)activate the damage bar
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Menu/
H A DMenu.cpp328 setText(13, showdamagebar ? "Damage Bar: On" : "Damage Bar: Off"); in updateSettingsMenu()
710 showdamagebar = !showdamagebar; in Tick()