Searched refs:shuffle_index (Results 1 – 6 of 6) sorted by relevance
257 pub fn play(&self, mut index: usize, reshuffle: bool, shuffle_index: bool) { in main()258 if shuffle_index && self.get_shuffle() { in main()
189 size_t shuffle_index = InteractiveRandom() % (this->active_playlist.size() - i); in Shuffle() local190 std::swap(this->active_playlist[i], this->active_playlist[i + shuffle_index]); in Shuffle()
951 const unsigned shuffle_index = j + MCchunksize_ * i; in moveSigmas() local952 if (shuffle_index >= sigma_.size()) { in moveSigmas()956 const unsigned index = indices[shuffle_index]; in moveSigmas()
1182 const unsigned shuffle_index = j + MCchunksize_ * i; in moveSigmas() local1183 if (shuffle_index >= sigma_.size()) { in moveSigmas()1187 const unsigned index = indices[shuffle_index]; in moveSigmas()
3857 int shuffle_index = player_count(); in sg_load_players_basic() local3860 shuffled_players[shuffle_index] = i; in sg_load_players_basic()3861 shuffle_index++; in sg_load_players_basic()3864 sg_failure_ret(shuffle_index <= player_slot_count(), in sg_load_players_basic()