/dports/games/maxr/maxr-0.2.9/src/ |
H A D | drawingcache.cpp | 129 …td::max (vehicle.uiData->img_org[vehicle.dir]->h * zoom, vehicle.uiData->shw_org[vehicle.dir]->h *… in init() 130 …td::max (vehicle.uiData->img_org[vehicle.dir]->w * zoom, vehicle.uiData->shw_org[vehicle.dir]->w *… in init() 166 …int height = (int) std::max (building.uiData->img_org->h * zoom, building.uiData->shw_org->h * zoo… in init() 167 …int width = (int) std::max (building.uiData->img_org->w * zoom, building.uiData->shw_org->w * zoo… in init() 168 if (building.data.hasFrames) width = (int) (building.uiData->shw_org->w * zoom); in init()
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H A D | loaddata.cpp | 1038 SDL_FillRect (ui.shw_org[n].get(), nullptr, 0x00FF00FF); in LoadVehicles() 1043 SDL_LockSurface (ui.shw_org[n].get()); in LoadVehicles() 1044 Uint32* ptr = static_cast<Uint32*> (ui.shw_org[n]->pixels); in LoadVehicles() 1051 SDL_UnlockSurface (ui.shw_org[n].get()); in LoadVehicles() 1053 SDL_SetSurfaceAlphaMod (ui.shw_org[n].get(), 50); in LoadVehicles() 1085 ui.shw_org[n] = LoadPCX (sTmpString); in LoadVehicles() 1086 ui.shw[n] = CloneSDLSurface (*ui.shw_org[n]); in LoadVehicles() 1091 ui.shw_org[n] = nullptr; in LoadVehicles() 1566 ui.shw_org = LoadPCX (sTmpString); in LoadBuildings() 1567 ui.shw = CloneSDLSurface (*ui.shw_org); in LoadBuildings() [all …]
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/dports/games/maxr/maxr-0.2.9/src/game/data/units/ |
H A D | vehicle.cpp | 217 int high = ((int) (Round (uiData->shw_org[dir]->w * zoomFactor) * (getFlightHeight() / 64.0f))); in render_shadow() 221 …blitWithPreScale (uiData->shw_org[dir].get(), uiData->shw[dir].get(), nullptr, surface, &tmp, zoom… in render_shadow() 227 …blitWithPreScale (uiData->shw_org[dir].get(), uiData->shw[dir].get(), &r, surface, &tmp, zoomFacto… in render_shadow() 230 …blitWithPreScale (uiData->shw_org[dir].get(), uiData->shw[dir].get(), nullptr, surface, &tmp, zoom… in render_shadow() 1431 for (size_t i = 0; i < shw_org.size(); ++i) shw_org[i] = std::move (other.shw_org[i]); in sVehicleUIData() 1440 for (size_t i = 0; i < shw_org.size(); ++i) shw_org[i] = std::move (other.shw_org[i]); in operator =() 1474 width = (int) (shw_org[i]->w * factor); in scaleSurfaces() 1475 height = (int) (shw_org[i]->h * factor); in scaleSurfaces() 1476 scaleSurface (shw_org[i].get(), shw[i].get(), width, height); in scaleSurfaces()
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H A D | building.cpp | 496 CHECK_SCALING (*uiData->shw, *uiData->shw_org, zoomFactor); in render() 1390 shw (std::move (other.shw)), shw_org (std::move (other.shw_org)), in sBuildingUIData() 1407 shw_org = std::move (other.shw_org); in operator =() 1425 scaleSurface (shw_org.get(), shw.get(), (int) (shw_org->w * factor), (int) (shw_org->h * factor)); in scaleSurfaces()
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H A D | building.h | 77 AutoSurface shw, shw_org; // Surfaces of the shadow member
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H A D | vehicle.h | 96 std::array<AutoSurface, 8> shw, shw_org; // 8 Surfaces of shadows member
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/dports/games/maxr/maxr-0.2.9/src/game/data/map/ |
H A D | map.cpp | 51 shw_org(std::move(other.shw_org)), in sTerrain() 62 shw_org = std::move(other.shw_org); in operator =() 499 terrains[iNum].shw_org = AutoSurface (SDL_CreateRGBSurface (0, 64, 64, 8, 0, 0, 0, 0)); in copySrfToTerData() 500 SDL_SetColors (terrains[iNum].shw_org.get(), surface.format->palette->colors, 0, 256); in copySrfToTerData() 501 SDL_BlitSurface (&surface, nullptr, terrains[iNum].shw_org.get(), nullptr); in copySrfToTerData() 508 SDL_SetColors (terrains[iNum].shw_org.get(), palette_shw, 0, 256); in copySrfToTerData() 517 scaleSurface (t.shw_org.get(), t.shw.get(), pixelSize, pixelSize); in scaleSurfaces()
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H A D | map.h | 141 AutoSurface shw_org; /** the original surface of the terrain in the fog */ member
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/dports/games/maxr/maxr-0.2.9/ |
H A D | SDL2c.patch | 133 CHECK_SCALING (uiData->shw, uiData->shw_org, zoomFactor); 1045 + SDL_SetColorKey (ui.shw_org[n], SDL_TRUE, 0x00FF00FF); 1046 SDL_FillRect (ui.shw_org[n], NULL, 0x00FF00FF); 1051 SDL_UnlockSurface (ui.shw_org[n]); 1053 - SDL_SetAlpha (ui.shw_org[n], SDL_SRCALPHA, 50); 1055 + SDL_SetSurfaceAlphaMod (ui.shw_org[n], 50); 1073 ui.shw_org[n] = LoadPCX (sTmpString); 1074 ui.shw[n] = CloneSDLSurface (ui.shw_org[n]); 1153 ui.shw_org = LoadPCX (sTmpString); 1154 ui.shw = CloneSDLSurface (ui.shw_org); [all …]
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/ |
H A D | gamemapwidget.cpp | 979 scaleSurface (terrain.shw_org.get(), terrain.shw.get(), zoomedTileSize.x(), zoomedTileSize.y()); in drawTerrain()
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