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Searched refs:sideAngle (Results 1 – 4 of 4) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dskydrawable.cpp330 float const sideAngle = sideOffset + maxSideAngle * (rows - r) / float(rows); in makeVertices() local
331 float const radius = cos(sideAngle); in makeVertices()
334 sin(sideAngle), // The height. in makeVertices()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_sky.c636 angle_t sideAngle = maxSideAngle * (rows - r) / rows; in SkyVertex() local
637 fixed_t height = finesine[sideAngle>>ANGLETOFINESHIFT]; in SkyVertex()
638 fixed_t realRadius = FixedMul(scale, finecosine[sideAngle>>ANGLETOFINESHIFT]); in SkyVertex()
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/viewcontroller/
H A DPlanController.java12757 int sideAngle = (int)Math.round(180 - Math.toDegrees(Math.atan2(
12760 if (sideAngle > 180) {
12761 sideAngle -= 360;
12763 return sideAngle;
13290 double sideAngle = Math.PI - Math.atan2(previousPoint [1] - point [1],
13292 newX = (float)(previousPoint [0] + length * Math.cos(sideAngle));
13293 newY = (float)(previousPoint [1] - length * Math.sin(sideAngle));
13296 sideAngle = Math.toRadians(value != null ? ((Number)value).floatValue() : 0);
13298 sideAngle -= Math.atan2(roomPoints [roomPoints.length - 3][1] - previousPoint [1],
13302 newX = (float)(previousPoint [0] + sideLength * Math.cos(sideAngle));
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c5496 float sideAngle = (maxSideAngle * (sky->rows - r) / sky->rows); in HWR_SkyDomeVertex() local
5497 float height = (float)(sin(sideAngle * radians)); in HWR_SkyDomeVertex()
5498 float realRadius = (float)(scale * cos(sideAngle * radians)); in HWR_SkyDomeVertex()