Searched refs:side_angle (Results 1 – 10 of 10) sorted by relevance
387 side_angle = 360.0 / (float)n_faces; in calculate_faces()389 per_face_change = side_angle; in calculate_faces()427 rotate_y (tl.v, side_angle * i); in calculate_faces()430 rotate_y (tr.v, side_angle * i); in calculate_faces()433 rotate_y (bl.v, side_angle * i); in calculate_faces()436 rotate_y (br.v, side_angle * i); in calculate_faces()657 side_angle = 360.0 / (float)n_faces; in calculate_faces()658 per_face_change = side_angle; in calculate_faces()1142 side_angle = 360.0 / (float)n_faces; in calculate_faces()1143 per_face_change = -side_angle; in calculate_faces()[all …]
148 float side_angle;189 float side_angle;260 float side_angle;
569 float side_angle = 360.0 / (float)num; in calculate_polypoints() local571 float r = (side_len/2.0) / sin(deg_to_rad(side_angle/2.0)); in calculate_polypoints()573 float theta = -side_angle/2.0 - 90.0; // to start in calculate_polypoints()581 theta += side_angle; in calculate_polypoints()
156 animation.side_angle = 2 * M_PI / float(wsize.width); in init()157 identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); in init()284 float dx = -animation.cube_animation.rotation / animation.side_angle; in calculate_viewport_dx_from_rotation()352 animation.cube_animation.rotation.end - dir * animation.side_angle); in move_vp()404 -dvx * animation.side_angle); in input_ungrabbed()454 i * animation.side_angle + animation.cube_animation.rotation; in calculate_model_matrix()
31 float side_angle; member
160 float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, in render_frame()
122 cum_angle += view->side_angle; in polygon_into_points()321 angle_offset = 0.5*(PI-view->side_angle); in toggle_polygon()329 angle_offset = view->side_angle*f*1.2; in toggle_polygon()
332 vp->side_angle = (PI*2.0)/vp->sides; /* radians ! */ in new_view0()
584 v->side_angle = (PI*2.0)/v->sides; in handle_dialog()
511 double side_angle; /* pre-computed when sides changed */ member