Searched refs:side_loses (Results 1 – 12 of 12) sorted by relevance
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | score.h | 84 extern void side_loses(Side *side, Side *side2, int why);
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H A D | score.c | 778 side_loses(side, NULL, sk->id); in eval_sk_form() 823 side_loses(side2, NULL, sk->id); in eval_sk_last_side_wins() 880 side_loses(side2, NULL, sk->id); in eval_sk_last_alliance_wins() 943 side_loses(Side *side, Side *side2, int why) in side_loses() function
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H A D | unit.c | 2174 side_loses(oldside, newside, -2); in resurrect_self_unit() 2178 side_loses(oldside, NULL, -2); in resurrect_self_unit() 2604 side_loses(unit->side, NULL, -2); in kill_self_unit()
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H A D | run.c | 1187 side_loses(side, side2, -1); in resign_game()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-1999 | 730 * score.c (side_loses): Don't allow indepside to lose. 731 (side_loses): Resign advanced units to indepside instead of NULL side. 778 (side_loses): Check post-turn scorekeepers to see if any would 3733 * score.c (side_loses): Lose to controlling side if it exists. 4469 * score.c (side_loses): Don't kill losers cities. Make them
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H A D | ChangeLog-1996 | 243 * score.c (side_loses): Remove losing side's control of cells. 1882 * side.c (side_loses): Warn and ignore rather than error out
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H A D | ChangeLog-1997 | 907 * score.c (side_wins, side_loses, all_sides_draw): Record event
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H A D | ChangeLog-1995 | 1457 * score.c (side_loses): Give over units and people if
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H A D | ChangeLog-2000 | 5394 * score.c (side_loses): Tweak syntax to elim warning. 5434 (side_loses): Ditto. 5437 (side_loses): Allow indepside to resign if played by human.
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H A D | ChangeLog-1998 | 1664 * score.c (side_loses): Fix check of people vs control sides.
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H A D | ChangeLog-2003 | 518 * score.c (side_loses): Test indepside->ingame before 5239 side_name. Call it again before side_loses messages. 5240 (kill_unit_aux): Call short_side_title before side_loses
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H A D | ChangeLog-2002 | 2760 * score.c (side_loses): Test for side->ingame before proceeding. 2762 within side_loses, but the test makes sense anyway.
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