/dports/games/flightgear-data/fgdata/Aircraft/Instruments-3d/computing-gun-sights/ |
H A D | README.lead-computer | 35 rate for older purely mechanical gun sights and faster rates for newer fully 36 digital gun sights. Slower rates will tend to make the gun sight lag. 42 accurate simulation of older mechanical gun sights which were under damped. Modern 43 gun sights will be well damped and for those this should be set to 1.0. This value is 79 <file>Aircraft/Instruments-3d/computing-gun-sights/Nasal/lead-computer.nas</file>
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H A D | README.K-14 | 11 <file>Aircraft/Instruments-3d/computing-gun-sights/Nasal/lead-computer.nas</file>
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/dports/math/py-numpy/numpy-1.20.3/doc/source/user/ |
H A D | how-to-how-to.rst | 49 **"I want to see the sights."** 51 The `See the sights` how-to should link to a set of narrower how-tos:
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/dports/games/angband/Angband-4.2.2/src/ |
H A D | mon-lore.h | 32 u16b sights; /* Count sightings of this monster */ member
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H A D | mon-util.c | 423 if (lore->sights < SHRT_MAX) in update_mon() 424 lore->sights++; in update_mon()
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H A D | ui-knowledge.c | 1285 if (!l_list[i].all_known && !l_list[i].sights) { in count_known_monsters() 1320 if (!l_list[i].all_known && !l_list[i].sights) { in do_cmd_knowledge_monsters() 1340 if (!l_list[i].all_known && !l_list[i].sights) { in do_cmd_knowledge_monsters() 3953 if (!lore->all_known && !lore->sights) in do_cmd_query_symbol()
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H A D | mon-lore.c | 1720 if (!lore->sights && !lore->all_known) continue; in write_lore_entries() 1730 file_putf(fff, "counts:%d:%d:%d:%d:%d:%d:%d\n", lore->sights, in write_lore_entries()
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/dports/games/libretro-scummvm/scummvm-7b1e929/gui/themes/fonts/topaz/ |
H A D | topazLT.readme | 35 sights. Those lazy-bones, tramps and other poor creatures may
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/dports/games/residualvm/residualvm-0.3.1/gui/themes/fonts/topaz/ |
H A D | topazLT.readme | 35 sights. Those lazy-bones, tramps and other poor creatures may
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/dports/games/scummvm/scummvm-2.5.1/gui/themes/fonts/topaz/ |
H A D | topazLT.readme | 35 sights. Those lazy-bones, tramps and other poor creatures may
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/dports/games/flightgear-data/fgdata/Aircraft/Instruments-3d/computing-gun-sights/K14/ |
H A D | K14-controller.ac | 14 texture "C:\Program Files\FlightGear\data\Aircraft\Instruments-3d\computing-gun-sights\K14\rocket-k… 308 texture "C:\Program Files\FlightGear\data\Aircraft\Instruments-3d\computing-gun-sights\K14\rocket-k… 602 texture "C:\hvengels-fgdata-2013-07-26\Aircraft\Instruments-3d\computing-gun-sights\K14\sight-contr… 735 texture "C:\hvengels-fgdata-2013-07-26\Aircraft\Instruments-3d\computing-gun-sights\K14\sight-contr… 6896 texture "C:\hvengels-fgdata-2013-07-26\Aircraft\Instruments-3d\computing-gun-sights\K14\sight-contr… 7265 texture "C:\hvengels-fgdata-2013-07-26\Aircraft\Instruments-3d\computing-gun-sights\K14\sight-contr… 10364 texture "C:\hvengels-fgdata-2013-07-26\Aircraft\Instruments-3d\computing-gun-sights\K14\sight-contr… 11807 texture "C:\hvengels-fgdata-2013-07-26\Aircraft\Instruments-3d\computing-gun-sights\K14\sight-contr… 13250 texture "C:\hvengels-fgdata-2013-07-26\Aircraft\Instruments-3d\computing-gun-sights\K14\sight-contr… 14335 texture "C:\hvengels-fgdata-2013-07-26\Aircraft\Instruments-3d\computing-gun-sights\K14\sight-contr… [all …]
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/dports/www/ikiwiki/ikiwiki-3.20200202.3/doc/ |
H A D | TourBusStop.mdwn | 24 Famous sights to visit here at **ikiwiki**
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/dports/lang/fpc-source/fpc-3.2.2/packages/gtk1/examples/ |
H A D | paned.pp | 71 'great - clear but cold, and there are lots of fun sights.'+#10+
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/dports/textproc/augeas/augeas-1.12.0/ |
H A D | README | 56 because they set their sights too high and tried to address syntax
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/dports/deskutils/gcal/gcal-4.1/data/dates/ |
H A D | hawaii | 21 ** 01 18 99 99 00 Captain Cook sights Hawaii which he dubs the Sandwich Islands (1778)
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/ik/fps/ |
H A D | example_player.gd | 53 # The animation player for aiming down the sights.
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/dports/print/lout/lout-3.40/doc/user/ |
H A D | bas_par2 | 267 If thou be'st born to strange sights, 294 If thou be'st born to strange sights,
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/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/SMG/ |
H A D | View.as | 164 // draw sights
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/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Rifle/ |
H A D | View.as | 148 // draw sights
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/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Shotgun/ |
H A D | View.as | 156 // draw sights
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/dports/games/angband/Angband-4.2.2/src/tests/ |
H A D | unit-test-data.h | 919 .sights = 1,
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/dports/games/flightgear-data/fgdata/Aircraft/Instruments-3d/RAF_Mk9_bubble_sextant/ |
H A D | README | 27 Part 1 - Taking sextant sights in FlightGear
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | monster2.c | 1473 if (l_ptr->sights < MAX_SHORT) l_ptr->sights++; in update_mon()
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/dports/german/BBBike/BBBike-3.18/ |
H A D | CHANGES | 173 - more map images for sights (some originals contributed by Robert Joop) 395 - "sights" now main icon instead of "kneipen"
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_basics/ |
H A D | futurebasics_feats.lst | 29 …e skilled at starship skirmish tactics, zipping in and out of an enemyis sights …
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