Searched refs:signal_handler_killstatus (Results 1 – 7 of 7) sorted by relevance
215 bool *kill = porting::signal_handler_killstatus(); in run()436 if (*porting::signal_handler_killstatus()) in launch_game()528 if (porting::signal_handler_killstatus()) in launch_game()545 bool *kill = porting::signal_handler_killstatus(); in main_menu()
133 bool * signal_handler_killstatus();
904 bool &kill = *porting::signal_handler_killstatus(); in run_dedicated_server()947 bool &kill = *porting::signal_handler_killstatus(); in run_dedicated_server()992 bool &kill = *porting::signal_handler_killstatus(); in migrate_map_database()
81 bool *signal_handler_killstatus() in signal_handler_killstatus() function
151 bool * signal_handler_killstatus(void);
59 bool * signal_handler_killstatus(void) in signal_handler_killstatus() function
1452 bool &kill = *porting::signal_handler_killstatus(); in run_dedicated_server()1687 bool *kill = porting::signal_handler_killstatus(); in run()1983 bool *kill = porting::signal_handler_killstatus(); in main_menu()