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Searched refs:sil_top_height (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_segs.c2505 ds_p->sil_top_height = FIXED_MIN; in R_StoreWallRange()
2531 ds_p->sil_top_height = frontsector->ceilingheight; in R_StoreWallRange()
2537 ds_p->sil_top_height = FIXED_MIN; in R_StoreWallRange()
2556 ds_p->sil_top_height = FIXED_MIN; in R_StoreWallRange()
2575 ds_p->sil_top_height = FIXED_MIN; in R_StoreWallRange()
3227 ds_p->sil_top_height = sidedef->midtexture ? FIXED_MIN: FIXED_MAX; in R_StoreWallRange()
H A Dr_defs.h822 fixed_t sil_top_height; // do not clip sprites below this member
H A Dr_things.c3107 if (spr->gz_top <= ds->sil_top_height) in R_DrawSprite()