Searched refs:sil_top_height (Results 1 – 3 of 3) sorted by relevance
2505 ds_p->sil_top_height = FIXED_MIN; in R_StoreWallRange()2531 ds_p->sil_top_height = frontsector->ceilingheight; in R_StoreWallRange()2537 ds_p->sil_top_height = FIXED_MIN; in R_StoreWallRange()2556 ds_p->sil_top_height = FIXED_MIN; in R_StoreWallRange()2575 ds_p->sil_top_height = FIXED_MIN; in R_StoreWallRange()3227 ds_p->sil_top_height = sidedef->midtexture ? FIXED_MIN: FIXED_MAX; in R_StoreWallRange()
822 fixed_t sil_top_height; // do not clip sprites below this member
3107 if (spr->gz_top <= ds->sil_top_height) in R_DrawSprite()