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Searched refs:simcollision (Results 1 – 3 of 3) sorted by relevance

/dports/games/torcs/torcs-1.3.7/src/modules/simu/simuv2/
H A Dsimu.cpp270 carElt->priv.simcollision = carElt->priv.collision = car->collision = 0; in RemoveCar()
432 carElt->priv.simcollision = car->collision; in SimUpdate()
/dports/games/torcs/torcs-1.3.7/src/interfaces/
H A Dcar.h311 int simcollision; /**< For rules etc. reflects the collision state from simu */ member
/dports/games/torcs/torcs-1.3.7/src/libs/raceengineclient/
H A Draceengine.cpp436 if (car->_commitBestLapTime && (car->priv.simcollision & SEM_COLLISION_XYSCENE)) { in ReRaceRules()