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Searched refs:sin_inv_yaw (Results 1 – 1 of 1) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_main.c1111 float cos_inv_yaw, sin_inv_yaw; variable
1227 sin_inv_yaw = (float)sin(inv_yaw * M_PI / 180.f); in gld_StartDrawScene()
2357 x1 = +(sprite->x1 * cos_inv_yaw - y1z2_y * sin_inv_yaw) + sprite->x; in gld_DrawSprite()
2358 x2 = +(sprite->x2 * cos_inv_yaw - y1z2_y * sin_inv_yaw) + sprite->x; in gld_DrawSprite()
2359 x3 = +(sprite->x1 * cos_inv_yaw - y2z2_y * sin_inv_yaw) + sprite->x; in gld_DrawSprite()
2360 x4 = +(sprite->x2 * cos_inv_yaw - y2z2_y * sin_inv_yaw) + sprite->x; in gld_DrawSprite()
2387 z2 = -(sprite->x1 * sin_inv_yaw) + sprite->z; in gld_DrawSprite()
2388 z1 = -(sprite->x2 * sin_inv_yaw) + sprite->z; in gld_DrawSprite()
2589 sprite.z - sin_inv_yaw * (sprite.x1 + sprite.x2) / 2.0f, in gld_ProjectSprite()
2809 sprite->x -= delta * sin_inv_yaw; in gld_DrawItemsSortSprites()
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