Searched refs:single_wall (Results 1 – 4 of 4) sorted by relevance
304 *single_wall, member5628 cspr = t->sprites.city.single_wall; in fill_sprite_array()5653 cspr = t->sprites.city.single_wall; in fill_sprite_array()5953 free_city_sprite(t->sprites.city.single_wall); in tileset_setup_city_tiles()5954 t->sprites.city.single_wall = NULL; in tileset_setup_city_tiles()5966 t->sprites.city.single_wall = load_city_sprite(t, "wall"); in tileset_setup_city_tiles()6088 free_city_sprite(t->sprites.city.single_wall); in tileset_free_tiles()6089 t->sprites.city.single_wall = NULL; in tileset_free_tiles()6560 t->sprites.city.single_wall = NULL; in tileset_init()
2565 single_wall = 0x0067, enumerator