Home
last modified time | relevance | path

Searched refs:sintable (Results 1 – 25 of 361) sorted by relevance

12345678910>>...15

/dports/multimedia/schroedinger/schroedinger-1.0.11/testsuite/
H A Dfft.c18 double *sintable, int shift) in DFT_ref() argument
32 y += s1[j] * sintable[(i*j)&mask]; in DFT_ref()
52 costable[i*tstr], sintable[i*tstr]); in fft_stage_try1()
54 costable[i*tstr], sintable[i*tstr]); in fft_stage_try1()
65 double *sintable, int shift) in DFT_try1() argument
80 costable, sintable, skip, i+1); in DFT_try1()
93 double *costable, double *sintable, int i, in fft_stage_try2() argument
123 double *sintable, int shift) in DFT_try2() argument
166 double *costable, double *sintable, in fft_stage_step0_try3() argument
251 double *sintable, int shift) in DFT_try3() argument
[all …]
/dports/multimedia/schroedinger/schroedinger-1.0.11/schroedinger/
H A Dschrofft.c11 schro_fft_generate_tables_f32 (float *costable, float *sintable, int shift) in schro_fft_generate_tables_f32() argument
19 sintable[i] = sin (x * i); in schro_fft_generate_tables_f32()
28 const float *costable, const float *sintable, int i, int shift) in fft_stage() argument
43 costable[k * skip], sintable[k * skip]); in fft_stage()
45 costable[k * skip], sintable[k * skip]); in fft_stage()
57 const float *s_imag, const float *costable, const float *sintable, in schro_fft_fwd_f32() argument
72 fft_stage (tmp1_1, tmp1_2, s_real, s_imag, costable, sintable, i, shift); in schro_fft_fwd_f32()
74 fft_stage (tmp2_1, tmp2_2, tmp1_1, tmp1_2, costable, sintable, i, shift); in schro_fft_fwd_f32()
75 fft_stage (tmp1_1, tmp1_2, tmp2_1, tmp2_2, costable, sintable, i + 1, in schro_fft_fwd_f32()
80 fft_stage (d_real, d_imag, tmp2_1, tmp2_2, costable, sintable, i + 1, in schro_fft_fwd_f32()
[all …]
H A Dschrofft.h11 void schro_fft_generate_tables_f32 (float *costable, float *sintable, int shift);
14 const float *s_imag, const float *costable, const float *sintable,
17 const float *s_imag, const float *costable, const float *sintable,
/dports/misc/elki/elki-release0.7.1-1166-gfb1fffdf3/elki-core-math/src/main/java/de/lmu/ifi/dbs/elki/math/
H A DSinCosTable.java84 private final double[] sintable; field in SinCosTable.FullTable
95 this.sintable = new double[steps]; in FullTable()
99 this.sintable[i] = FastMath.sinAndCos(ang, tmp); in FullTable()
128 return sintable[step]; in sin()
152 private final double[] sintable; field in SinCosTable.HalfTable
164 this.sintable = new double[halfsteps + 1]; in HalfTable()
168 this.sintable[i] = FastMath.sin(ang); in HalfTable()
202 if (step < sintable.length) { in sin()
203 return sintable[step]; in sin()
206 return -sintable[steps - step]; in sin()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dplayer1.c162 sintable[(SA+512)&2047], in hits()
163 sintable[SA&2047], in hits()
180 sintable[(SA+512)&2047], in hitasprite()
181 sintable[SA&2047], in hitasprite()
212 sintable[(p->ang+512)&2047], in hitawall()
213 sintable[p->ang&2047], in hitawall()
234 dy1 = sintable[(a-aang)&2047]; in aim()
236 dy2 = sintable[(a+aang)&2047]; in aim()
238 dx3 = sintable[(a+512)&2047]; in aim()
239 dy3 = sintable[a&2047]; in aim()
[all …]
H A Dplayer5.c127 dx = sintable[(sprite[j].ang+512)&2047]; in computergetinput()
128 dy = sintable[sprite[j].ang&2047]; in computergetinput()
210 i = sintable[(j<<6)&2047]; in computergetinput()
211 i += sintable[((j+4245)<<5)&2047]; in computergetinput()
212 i += sintable[((j+6745)<<4)&2047]; in computergetinput()
213 i += sintable[((j+15685)<<3)&2047]; in computergetinput()
405 i = sintable[(j<<6)&2047]; in computergetinput()
406 i += sintable[((j+4245)<<5)&2047]; in computergetinput()
407 i += sintable[((j+6745)<<4)&2047]; in computergetinput()
408 i += sintable[((j+15685)<<3)&2047]; in computergetinput()
[all …]
H A Dplayer4.c685 x = p->posx+(sintable[(p->ang+512)&2047]>>5); in processinput()
686 y = p->posy+(sintable[p->ang&2047]>>5); in processinput()
765 p->posxv -= sintable[(j+512)&2047]<<4; in processinput()
766 p->posyv -= sintable[j&2047]<<4; in processinput()
1203 p->pyoff = sintable[p->pycount]>>2; in processinput()
1205 p->pyoff = sintable[p->pycount]>>7; in processinput()
1215 p->pyoff = sintable[p->pycount]>>7; in processinput()
1306 p->pyoff = sintable[p->pycount]>>6; in processinput()
1699 k = sintable[p->bobcounter&2047]>>12; in processinput()
2562 p->posy+(sintable[p->ang&2047]>>6), in processinput()
[all …]
H A Dactors3.c38 xvect = mulscale10(s->xvel,sintable[(s->ang+512)&2047]); in bounce()
39 yvect = mulscale10(s->xvel,sintable[s->ang&2047]); in bounce()
52 dax = mulscale14(k,sintable[(daang)&2047]); in bounce()
53 day = mulscale14(k,sintable[(daang+1536)&2047]); in bounce()
95 T1 = sintable[(T2)&2047]>>9; in moveweapons()
111 s->x+((k*sintable[(s->ang+512)&2047])>>9), in moveweapons()
112 s->y+((k*sintable[s->ang&2047])>>9), in moveweapons()
119 s->x+((k*sintable[(s->ang+512)&2047])>>9), in moveweapons()
120 s->y+((k*sintable[s->ang&2047])>>9), in moveweapons()
245 (k*(sintable[(s->ang+512)&2047]))>>14, in moveweapons()
[all …]
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Dlookups.c44 long sintable[NUMSINANGLES]; variable
143 sintable[i] = in BuildSinTable()
144 sintable[i+FINEANGLES] = in BuildSinTable()
145 sintable[FINEANGLES/2-i] = value; in BuildSinTable()
146 sintable[FINEANGLES-i] = -value; in BuildSinTable()
147 sintable[FINEANGLES/2+i] = -value; in BuildSinTable()
214 SafeWrite(handle,&sintable[0],sizeof(fixed)*size); in main()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgun.cpp326 cx=x+(sintable[(daang+2560+128)&2047]>>6); in shootgun()
327 cy=y+(sintable[(daang+2048+128)&2047]>>6); in shootgun()
347 sintable[(daang2+2048)&2047],daz2, in shootgun()
406 cx=x+(sintable[(daang+2560+256)&2047]>>6); in shootgun()
407 cy=y+(sintable[(daang+2048+256)&2047]>>6); in shootgun()
435 cx=x+(sintable[(daang+2560+128)&2047]>>6); in shootgun()
488 …hitscan(&pos,dasectnum,sintable[(daang2+2560)&2047], sintable[(daang2+2048)&2047],daz2, &hitinfo,C… in shootgun()
534 cx=x+(sintable[(daang+2560)&2047]>>6); in shootgun()
535 cy=y+(sintable[(daang+2048)&2047]>>6); in shootgun()
539 sintable[(daang+2560)&2047]>>5, in shootgun()
[all …]
H A Dtekmap.cpp25 xvect = sintable[(2048-cang)&2047] * czoom; in drawoverheadmap()
26 yvect = sintable[(1536-cang)&2047] * czoom; in drawoverheadmap()
106 ox = (sintable[(spr->ang+512)&2047]>>7); in drawoverheadmap()
107 oy = (sintable[(spr->ang)&2047]>>7); in drawoverheadmap()
144 dax = sintable[k&2047]*l; day = sintable[(k+1536)&2047]*l; in drawoverheadmap()
171 cosang = sintable[(k+512)&2047]; sinang = sintable[k]; in drawoverheadmap()
/dports/games/jfsw/jfsw-c434002/src/
H A Djplayer.c545 dy = sintable[sprite[j].ang&2047]; in computergetinput()
599 … hitscan(x1,y1,z1-PLAYER_HEIGHT,damysect,sintable[(damyang+512)&2047],sintable[damyang&2047], in computergetinput()
624 i = sintable[(j<<6)&2047]; in computergetinput()
625 i += sintable[((j+4245)<<5)&2047]; in computergetinput()
626 i += sintable[((j+6745)<<4)&2047]; in computergetinput()
627 i += sintable[((j+15685)<<3)&2047]; in computergetinput()
847 i = sintable[(j<<6)&2047]; in computergetinput()
848 i += sintable[((j+4245)<<5)&2047]; in computergetinput()
849 i += sintable[((j+6745)<<4)&2047]; in computergetinput()
850 i += sintable[((j+15685)<<3)&2047]; in computergetinput()
[all …]
H A Dmclip.c58 oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14);
102 oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14);
156 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]);
157 yvect = (sop->clipbox_vdist[i] * sintable[ang]);
222 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]);
223 yvect = (sop->clipbox_vdist[i] * sintable[ang]);
233 oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14);
305 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]); in MultiClipMove()
306 yvect = (sop->clipbox_vdist[i] * sintable[ang]); in MultiClipMove()
384 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]); in MultiClipTurn()
[all …]
H A Dmorph.c294 *dx = x + ((xmul * sintable[NORM_ANGLE(ang+512)]) >> 14); in ScaleRandomPoint()
295 *dy = y + ((ymul * sintable[ang]) >> 14); in ScaleRandomPoint()
328 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphTornado()
329 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphTornado()
340 mx = sx + (((sop->morph_speed*2) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphTornado()
341 my = sy + (((sop->morph_speed*2) * sintable[sop->morph_ang]) >> 14); in MorphTornado()
407 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphFloor()
408 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphFloor()
422 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphFloor()
423 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphFloor()
H A Dactor.c291 nx = DIV4(sectu->speed) * (int) sintable[NORM_ANGLE(sectu->ang + 512)] >> 14; in DoDebrisCurrent()
292 ny = DIV4(sectu->speed) * (int) sintable[sectu->ang] >> 14; in DoDebrisCurrent()
435 ny = ACTORMOVETICS * (int) sintable[sp->ang] >> 14; in DoActorDebris()
449 sp->z = u->loz - ((Z(2) * (int) sintable[u->WaitTics]) >> 14); in DoActorDebris()
468 nx = 4 * ACTORMOVETICS * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoFireFly()
469 ny = 4 * ACTORMOVETICS * (int) sintable[sp->ang] >> 14; in DoFireFly()
479 sp->z = u->sz + ((Z(32) * (int) sintable[u->WaitTics]) >> 14); in DoFireFly()
629 nx = u->slide_vel * (int) sintable[NORM_ANGLE(u->slide_ang + 512)] >> 14; in DoActorSlide()
630 ny = u->slide_vel * (int) sintable[u->slide_ang] >> 14; in DoActorSlide()
849 nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoActorDeathMove()
[all …]
H A Dwallmove.c68 *nx = ((dist * sintable[NORM_ANGLE(ang + 512)])>>14); in SOwallmove()
69 *ny = ((dist * sintable[ang])>>14); in SOwallmove()
104 nx = (dist * sintable[NORM_ANGLE(ang + 512)])>>14; in DoWallMove()
105 ny = (dist * sintable[ang])>>14; in DoWallMove()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dmclip.cpp59 oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14);
103 oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14);
157 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]);
158 yvect = (sop->clipbox_vdist[i] * sintable[ang]);
223 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]);
224 yvect = (sop->clipbox_vdist[i] * sintable[ang]);
234 oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14);
304 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]); in MultiClipMove()
305 yvect = (sop->clipbox_vdist[i] * sintable[ang]); in MultiClipMove()
383 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]); in MultiClipTurn()
[all …]
H A Djplayer.cpp546 dy = sintable[sprite[j].ang&2047]; in computergetinput()
600 hitscan(&hit_pos,damysect,sintable[(damyang+512)&2047],sintable[damyang&2047], in computergetinput()
625 i = sintable[(j<<6)&2047]; in computergetinput()
626 i += sintable[((j+4245)<<5)&2047]; in computergetinput()
627 i += sintable[((j+6745)<<4)&2047]; in computergetinput()
628 i += sintable[((j+15685)<<3)&2047]; in computergetinput()
846 i = sintable[(j<<6)&2047]; in computergetinput()
847 i += sintable[((j+4245)<<5)&2047]; in computergetinput()
848 i += sintable[((j+6745)<<4)&2047]; in computergetinput()
849 i += sintable[((j+15685)<<3)&2047]; in computergetinput()
[all …]
H A Dmorph.cpp288 *dx = x + ((xmul * sintable[NORM_ANGLE(ang+512)]) >> 14); in ScaleRandomPoint()
289 *dy = y + ((ymul * sintable[ang]) >> 14); in ScaleRandomPoint()
322 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphTornado()
323 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphTornado()
334 mx = sx + (((sop->morph_speed*2) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphTornado()
335 my = sy + (((sop->morph_speed*2) * sintable[sop->morph_ang]) >> 14); in MorphTornado()
400 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphFloor()
401 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphFloor()
415 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphFloor()
416 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphFloor()
H A Dactor.cpp293 nx = DIV4(sectu->speed) * (int) sintable[NORM_ANGLE(sectu->ang + 512)] >> 14; in DoDebrisCurrent()
294 ny = DIV4(sectu->speed) * (int) sintable[sectu->ang] >> 14; in DoDebrisCurrent()
434 ny = ACTORMOVETICS * (int) sintable[sp->ang] >> 14; in DoActorDebris()
448 sp->z = u->loz - ((Z(2) * (int) sintable[u->WaitTics]) >> 14); in DoActorDebris()
467 nx = 4 * ACTORMOVETICS * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoFireFly()
468 ny = 4 * ACTORMOVETICS * (int) sintable[sp->ang] >> 14; in DoFireFly()
478 sp->z = u->sz + ((Z(32) * (int) sintable[u->WaitTics]) >> 14); in DoFireFly()
624 nx = u->slide_vel * (int) sintable[NORM_ANGLE(u->slide_ang + 512)] >> 14; in DoActorSlide()
625 ny = u->slide_vel * (int) sintable[u->slide_ang] >> 14; in DoActorSlide()
842 nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoActorDeathMove()
[all …]
H A Dwallmove.cpp68 *nx = ((dist * sintable[NORM_ANGLE(ang + 512)])>>14); in SOwallmove()
69 *ny = ((dist * sintable[ang])>>14); in SOwallmove()
104 nx = (dist * sintable[NORM_ANGLE(ang + 512)])>>14; in DoWallMove()
105 ny = (dist * sintable[ang])>>14; in DoWallMove()
/dports/multimedia/vlc/vlc-3.0.16/modules/visualization/visual/
H A Dfft.c44 const float *costable, const float *sintable );
75 p_state->sintable[i] = sin(j); in visual_fft_init()
95 fft_calculate(state->real, state->imag, state->costable, state->sintable); in fft_perform()
155 static void fft_calculate(float * re, float * im, const float *costable, const float *sintable ) in fft_calculate() argument
180 fact_imag = sintable[j * factfact]; in fft_calculate()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_player.cpp37 int const rotAng = klabs(sintable[((loogCounter + i) << 5) & 2047]) >> 5; in RT_P_DisplaySpit()
59 int const fistYOffset = 214 + (sintable[((6 + fistInc) << 7) & 2047] >> 9); in RT_P_DisplayFist()
352 weaponX -= (sintable[((pPlayer->weapon_sway>>1)+512)&2047]/(1024+512)); in RT_P_DisplayWeapon()
399 weaponX += sintable[(fistPos)&2047] >> 10; in RT_P_DisplayWeapon()
402 weaponX = currentWeapon - (sintable[(fistPos)&2047] >> 10); in RT_P_DisplayWeapon()
462 weaponX -= sintable[(1024 + ((*weaponFrame) << 7)) & 2047] >> 10; in RT_P_DisplayWeapon()
463 weaponYOffset += sintable[(1024 + ((*weaponFrame) << 7)) & 2047] >> 11; in RT_P_DisplayWeapon()
565 weaponYOffset -= klabs(sintable[(*weaponFrame)<<7]>>12); in RT_P_DisplayWeapon()
582 weaponYOffset -= klabs(sintable[(((*weaponFrame)<<7)+512)&2047]>>12); in RT_P_DisplayWeapon()
709 weaponX -= sintable[(1024 + ((*weaponFrame) << 7)) & 2047] >> 10; in RT_P_DisplayWeapon()
[all …]
/dports/graphics/libvisual04/libvisual-0.4.0/libvisual/
H A Dlv_fourier.c59 float *sintable; member
149 fcache->sintable = visual_mem_malloc0 (sizeof (float) * tabsize); in fft_table_cossin_init()
158 fcache->sintable[i] = (float) sinf (theta); in fft_table_cossin_init()
172 fcache->sintable = visual_mem_malloc0 (sizeof (float) * tabsize); in dft_table_cossin_init()
179 fcache->sintable[i] = sinf (theta); in dft_table_cossin_init()
211 if (fcache->sintable != NULL) in dft_cache_destroyer()
212 visual_mem_free (fcache->sintable); in dft_cache_destroyer()
218 fcache->sintable = NULL; in dft_cache_destroyer()
397 wr = wr * fcache->costable[i] - wi * fcache->sintable[i]; in perform_dft_brute_force()
398 wi = wtemp * fcache->sintable[i] + wi * fcache->costable[i]; in perform_dft_brute_force()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.cpp248 …vec2_t const d1 = { sintable[(spriteAng + 512 - projAng) & 2047], sintable[(spriteAng - projAng) &… in A_FindTargetSprite()
249 …vec2_t const d2 = { sintable[(spriteAng + 512 + projAng) & 2047], sintable[(spriteAng + projAng) &… in A_FindTargetSprite()
250 vec2_t const d3 = { sintable[(spriteAng + 512) & 2047], sintable[spriteAng & 2047] }; in A_FindTargetSprite()
493 …hitscan(srcVect, pSprite->sectnum, sintable[(shootAng + 512) & 2047], sintable[shootAng & 2047], z… in Proj_DoHitscan()
512 …hitscan(&newVect, sprite[OW(spriteNum)].sectnum, sintable[(shootAng + 512) & 2047], sintable[shoot… in Proj_DoHitscan()
1320 …startPos.x = startPos.x + ((sintable[shootAng&2047] << 2) / 56) / 1.3 + ((sintable[(shootAng+512)&… in A_Shoot()
1321 …startPos.y = startPos.y + ((sintable[(shootAng+1536)&2047] << 2) / 56) / 1.3 + ((sintable[shootAng… in A_Shoot()
1415 dx = sintable[shootAng & 2047] >> 6; in A_Shoot()
1943 … int32_t x = ((sintable[(s->ang + 512) & 2047]) >> 7), y = ((sintable[(s->ang) & 2047]) >> 7); in P_FireWeapon()
2333 weaponX += sintable[(fistPos)&2047] >> 10; in P_DisplayWeapon()
[all …]

12345678910>>...15