/dports/multimedia/schroedinger/schroedinger-1.0.11/testsuite/ |
H A D | fft.c | 18 double *sintable, int shift) in DFT_ref() argument 32 y += s1[j] * sintable[(i*j)&mask]; in DFT_ref() 52 costable[i*tstr], sintable[i*tstr]); in fft_stage_try1() 54 costable[i*tstr], sintable[i*tstr]); in fft_stage_try1() 65 double *sintable, int shift) in DFT_try1() argument 80 costable, sintable, skip, i+1); in DFT_try1() 93 double *costable, double *sintable, int i, in fft_stage_try2() argument 123 double *sintable, int shift) in DFT_try2() argument 166 double *costable, double *sintable, in fft_stage_step0_try3() argument 251 double *sintable, int shift) in DFT_try3() argument [all …]
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/dports/multimedia/schroedinger/schroedinger-1.0.11/schroedinger/ |
H A D | schrofft.c | 11 schro_fft_generate_tables_f32 (float *costable, float *sintable, int shift) in schro_fft_generate_tables_f32() argument 19 sintable[i] = sin (x * i); in schro_fft_generate_tables_f32() 28 const float *costable, const float *sintable, int i, int shift) in fft_stage() argument 43 costable[k * skip], sintable[k * skip]); in fft_stage() 45 costable[k * skip], sintable[k * skip]); in fft_stage() 57 const float *s_imag, const float *costable, const float *sintable, in schro_fft_fwd_f32() argument 72 fft_stage (tmp1_1, tmp1_2, s_real, s_imag, costable, sintable, i, shift); in schro_fft_fwd_f32() 74 fft_stage (tmp2_1, tmp2_2, tmp1_1, tmp1_2, costable, sintable, i, shift); in schro_fft_fwd_f32() 75 fft_stage (tmp1_1, tmp1_2, tmp2_1, tmp2_2, costable, sintable, i + 1, in schro_fft_fwd_f32() 80 fft_stage (d_real, d_imag, tmp2_1, tmp2_2, costable, sintable, i + 1, in schro_fft_fwd_f32() [all …]
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H A D | schrofft.h | 11 void schro_fft_generate_tables_f32 (float *costable, float *sintable, int shift); 14 const float *s_imag, const float *costable, const float *sintable, 17 const float *s_imag, const float *costable, const float *sintable,
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/dports/misc/elki/elki-release0.7.1-1166-gfb1fffdf3/elki-core-math/src/main/java/de/lmu/ifi/dbs/elki/math/ |
H A D | SinCosTable.java | 84 private final double[] sintable; field in SinCosTable.FullTable 95 this.sintable = new double[steps]; in FullTable() 99 this.sintable[i] = FastMath.sinAndCos(ang, tmp); in FullTable() 128 return sintable[step]; in sin() 152 private final double[] sintable; field in SinCosTable.HalfTable 164 this.sintable = new double[halfsteps + 1]; in HalfTable() 168 this.sintable[i] = FastMath.sin(ang); in HalfTable() 202 if (step < sintable.length) { in sin() 203 return sintable[step]; in sin() 206 return -sintable[steps - step]; in sin()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player1.c | 162 sintable[(SA+512)&2047], in hits() 163 sintable[SA&2047], in hits() 180 sintable[(SA+512)&2047], in hitasprite() 181 sintable[SA&2047], in hitasprite() 212 sintable[(p->ang+512)&2047], in hitawall() 213 sintable[p->ang&2047], in hitawall() 234 dy1 = sintable[(a-aang)&2047]; in aim() 236 dy2 = sintable[(a+aang)&2047]; in aim() 238 dx3 = sintable[(a+512)&2047]; in aim() 239 dy3 = sintable[a&2047]; in aim() [all …]
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H A D | player5.c | 127 dx = sintable[(sprite[j].ang+512)&2047]; in computergetinput() 128 dy = sintable[sprite[j].ang&2047]; in computergetinput() 210 i = sintable[(j<<6)&2047]; in computergetinput() 211 i += sintable[((j+4245)<<5)&2047]; in computergetinput() 212 i += sintable[((j+6745)<<4)&2047]; in computergetinput() 213 i += sintable[((j+15685)<<3)&2047]; in computergetinput() 405 i = sintable[(j<<6)&2047]; in computergetinput() 406 i += sintable[((j+4245)<<5)&2047]; in computergetinput() 407 i += sintable[((j+6745)<<4)&2047]; in computergetinput() 408 i += sintable[((j+15685)<<3)&2047]; in computergetinput() [all …]
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H A D | player4.c | 685 x = p->posx+(sintable[(p->ang+512)&2047]>>5); in processinput() 686 y = p->posy+(sintable[p->ang&2047]>>5); in processinput() 765 p->posxv -= sintable[(j+512)&2047]<<4; in processinput() 766 p->posyv -= sintable[j&2047]<<4; in processinput() 1203 p->pyoff = sintable[p->pycount]>>2; in processinput() 1205 p->pyoff = sintable[p->pycount]>>7; in processinput() 1215 p->pyoff = sintable[p->pycount]>>7; in processinput() 1306 p->pyoff = sintable[p->pycount]>>6; in processinput() 1699 k = sintable[p->bobcounter&2047]>>12; in processinput() 2562 p->posy+(sintable[p->ang&2047]>>6), in processinput() [all …]
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H A D | actors3.c | 38 xvect = mulscale10(s->xvel,sintable[(s->ang+512)&2047]); in bounce() 39 yvect = mulscale10(s->xvel,sintable[s->ang&2047]); in bounce() 52 dax = mulscale14(k,sintable[(daang)&2047]); in bounce() 53 day = mulscale14(k,sintable[(daang+1536)&2047]); in bounce() 95 T1 = sintable[(T2)&2047]>>9; in moveweapons() 111 s->x+((k*sintable[(s->ang+512)&2047])>>9), in moveweapons() 112 s->y+((k*sintable[s->ang&2047])>>9), in moveweapons() 119 s->x+((k*sintable[(s->ang+512)&2047])>>9), in moveweapons() 120 s->y+((k*sintable[s->ang&2047])>>9), in moveweapons() 245 (k*(sintable[(s->ang+512)&2047]))>>14, in moveweapons() [all …]
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | lookups.c | 44 long sintable[NUMSINANGLES]; variable 143 sintable[i] = in BuildSinTable() 144 sintable[i+FINEANGLES] = in BuildSinTable() 145 sintable[FINEANGLES/2-i] = value; in BuildSinTable() 146 sintable[FINEANGLES-i] = -value; in BuildSinTable() 147 sintable[FINEANGLES/2+i] = -value; in BuildSinTable() 214 SafeWrite(handle,&sintable[0],sizeof(fixed)*size); in main()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgun.cpp | 326 cx=x+(sintable[(daang+2560+128)&2047]>>6); in shootgun() 327 cy=y+(sintable[(daang+2048+128)&2047]>>6); in shootgun() 347 sintable[(daang2+2048)&2047],daz2, in shootgun() 406 cx=x+(sintable[(daang+2560+256)&2047]>>6); in shootgun() 407 cy=y+(sintable[(daang+2048+256)&2047]>>6); in shootgun() 435 cx=x+(sintable[(daang+2560+128)&2047]>>6); in shootgun() 488 …hitscan(&pos,dasectnum,sintable[(daang2+2560)&2047], sintable[(daang2+2048)&2047],daz2, &hitinfo,C… in shootgun() 534 cx=x+(sintable[(daang+2560)&2047]>>6); in shootgun() 535 cy=y+(sintable[(daang+2048)&2047]>>6); in shootgun() 539 sintable[(daang+2560)&2047]>>5, in shootgun() [all …]
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H A D | tekmap.cpp | 25 xvect = sintable[(2048-cang)&2047] * czoom; in drawoverheadmap() 26 yvect = sintable[(1536-cang)&2047] * czoom; in drawoverheadmap() 106 ox = (sintable[(spr->ang+512)&2047]>>7); in drawoverheadmap() 107 oy = (sintable[(spr->ang)&2047]>>7); in drawoverheadmap() 144 dax = sintable[k&2047]*l; day = sintable[(k+1536)&2047]*l; in drawoverheadmap() 171 cosang = sintable[(k+512)&2047]; sinang = sintable[k]; in drawoverheadmap()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jplayer.c | 545 dy = sintable[sprite[j].ang&2047]; in computergetinput() 599 … hitscan(x1,y1,z1-PLAYER_HEIGHT,damysect,sintable[(damyang+512)&2047],sintable[damyang&2047], in computergetinput() 624 i = sintable[(j<<6)&2047]; in computergetinput() 625 i += sintable[((j+4245)<<5)&2047]; in computergetinput() 626 i += sintable[((j+6745)<<4)&2047]; in computergetinput() 627 i += sintable[((j+15685)<<3)&2047]; in computergetinput() 847 i = sintable[(j<<6)&2047]; in computergetinput() 848 i += sintable[((j+4245)<<5)&2047]; in computergetinput() 849 i += sintable[((j+6745)<<4)&2047]; in computergetinput() 850 i += sintable[((j+15685)<<3)&2047]; in computergetinput() [all …]
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H A D | mclip.c | 58 oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14); 102 oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14); 156 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]); 157 yvect = (sop->clipbox_vdist[i] * sintable[ang]); 222 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]); 223 yvect = (sop->clipbox_vdist[i] * sintable[ang]); 233 oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14); 305 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]); in MultiClipMove() 306 yvect = (sop->clipbox_vdist[i] * sintable[ang]); in MultiClipMove() 384 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]); in MultiClipTurn() [all …]
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H A D | morph.c | 294 *dx = x + ((xmul * sintable[NORM_ANGLE(ang+512)]) >> 14); in ScaleRandomPoint() 295 *dy = y + ((ymul * sintable[ang]) >> 14); in ScaleRandomPoint() 328 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphTornado() 329 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphTornado() 340 mx = sx + (((sop->morph_speed*2) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphTornado() 341 my = sy + (((sop->morph_speed*2) * sintable[sop->morph_ang]) >> 14); in MorphTornado() 407 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphFloor() 408 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphFloor() 422 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphFloor() 423 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphFloor()
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H A D | actor.c | 291 nx = DIV4(sectu->speed) * (int) sintable[NORM_ANGLE(sectu->ang + 512)] >> 14; in DoDebrisCurrent() 292 ny = DIV4(sectu->speed) * (int) sintable[sectu->ang] >> 14; in DoDebrisCurrent() 435 ny = ACTORMOVETICS * (int) sintable[sp->ang] >> 14; in DoActorDebris() 449 sp->z = u->loz - ((Z(2) * (int) sintable[u->WaitTics]) >> 14); in DoActorDebris() 468 nx = 4 * ACTORMOVETICS * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoFireFly() 469 ny = 4 * ACTORMOVETICS * (int) sintable[sp->ang] >> 14; in DoFireFly() 479 sp->z = u->sz + ((Z(32) * (int) sintable[u->WaitTics]) >> 14); in DoFireFly() 629 nx = u->slide_vel * (int) sintable[NORM_ANGLE(u->slide_ang + 512)] >> 14; in DoActorSlide() 630 ny = u->slide_vel * (int) sintable[u->slide_ang] >> 14; in DoActorSlide() 849 nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoActorDeathMove() [all …]
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H A D | wallmove.c | 68 *nx = ((dist * sintable[NORM_ANGLE(ang + 512)])>>14); in SOwallmove() 69 *ny = ((dist * sintable[ang])>>14); in SOwallmove() 104 nx = (dist * sintable[NORM_ANGLE(ang + 512)])>>14; in DoWallMove() 105 ny = (dist * sintable[ang])>>14; in DoWallMove()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | mclip.cpp | 59 oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14); 103 oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14); 157 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]); 158 yvect = (sop->clipbox_vdist[i] * sintable[ang]); 223 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]); 224 yvect = (sop->clipbox_vdist[i] * sintable[ang]); 234 oy[i] = y[i] = pp->posy + (sop->clipbox_vdist[i] * sintable[ang] >> 14); 304 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]); in MultiClipMove() 305 yvect = (sop->clipbox_vdist[i] * sintable[ang]); in MultiClipMove() 383 xvect = (sop->clipbox_vdist[i] * sintable[NORM_ANGLE(ang + 512)]); in MultiClipTurn() [all …]
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H A D | jplayer.cpp | 546 dy = sintable[sprite[j].ang&2047]; in computergetinput() 600 hitscan(&hit_pos,damysect,sintable[(damyang+512)&2047],sintable[damyang&2047], in computergetinput() 625 i = sintable[(j<<6)&2047]; in computergetinput() 626 i += sintable[((j+4245)<<5)&2047]; in computergetinput() 627 i += sintable[((j+6745)<<4)&2047]; in computergetinput() 628 i += sintable[((j+15685)<<3)&2047]; in computergetinput() 846 i = sintable[(j<<6)&2047]; in computergetinput() 847 i += sintable[((j+4245)<<5)&2047]; in computergetinput() 848 i += sintable[((j+6745)<<4)&2047]; in computergetinput() 849 i += sintable[((j+15685)<<3)&2047]; in computergetinput() [all …]
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H A D | morph.cpp | 288 *dx = x + ((xmul * sintable[NORM_ANGLE(ang+512)]) >> 14); in ScaleRandomPoint() 289 *dy = y + ((ymul * sintable[ang]) >> 14); in ScaleRandomPoint() 322 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphTornado() 323 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphTornado() 334 mx = sx + (((sop->morph_speed*2) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphTornado() 335 my = sy + (((sop->morph_speed*2) * sintable[sop->morph_ang]) >> 14); in MorphTornado() 400 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphFloor() 401 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphFloor() 415 mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14); in MorphFloor() 416 my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14); in MorphFloor()
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H A D | actor.cpp | 293 nx = DIV4(sectu->speed) * (int) sintable[NORM_ANGLE(sectu->ang + 512)] >> 14; in DoDebrisCurrent() 294 ny = DIV4(sectu->speed) * (int) sintable[sectu->ang] >> 14; in DoDebrisCurrent() 434 ny = ACTORMOVETICS * (int) sintable[sp->ang] >> 14; in DoActorDebris() 448 sp->z = u->loz - ((Z(2) * (int) sintable[u->WaitTics]) >> 14); in DoActorDebris() 467 nx = 4 * ACTORMOVETICS * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoFireFly() 468 ny = 4 * ACTORMOVETICS * (int) sintable[sp->ang] >> 14; in DoFireFly() 478 sp->z = u->sz + ((Z(32) * (int) sintable[u->WaitTics]) >> 14); in DoFireFly() 624 nx = u->slide_vel * (int) sintable[NORM_ANGLE(u->slide_ang + 512)] >> 14; in DoActorSlide() 625 ny = u->slide_vel * (int) sintable[u->slide_ang] >> 14; in DoActorSlide() 842 nx = sp->xvel * (int) sintable[NORM_ANGLE(sp->ang + 512)] >> 14; in DoActorDeathMove() [all …]
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H A D | wallmove.cpp | 68 *nx = ((dist * sintable[NORM_ANGLE(ang + 512)])>>14); in SOwallmove() 69 *ny = ((dist * sintable[ang])>>14); in SOwallmove() 104 nx = (dist * sintable[NORM_ANGLE(ang + 512)])>>14; in DoWallMove() 105 ny = (dist * sintable[ang])>>14; in DoWallMove()
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/dports/multimedia/vlc/vlc-3.0.16/modules/visualization/visual/ |
H A D | fft.c | 44 const float *costable, const float *sintable ); 75 p_state->sintable[i] = sin(j); in visual_fft_init() 95 fft_calculate(state->real, state->imag, state->costable, state->sintable); in fft_perform() 155 static void fft_calculate(float * re, float * im, const float *costable, const float *sintable ) in fft_calculate() argument 180 fact_imag = sintable[j * factfact]; in fft_calculate()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_player.cpp | 37 int const rotAng = klabs(sintable[((loogCounter + i) << 5) & 2047]) >> 5; in RT_P_DisplaySpit() 59 int const fistYOffset = 214 + (sintable[((6 + fistInc) << 7) & 2047] >> 9); in RT_P_DisplayFist() 352 weaponX -= (sintable[((pPlayer->weapon_sway>>1)+512)&2047]/(1024+512)); in RT_P_DisplayWeapon() 399 weaponX += sintable[(fistPos)&2047] >> 10; in RT_P_DisplayWeapon() 402 weaponX = currentWeapon - (sintable[(fistPos)&2047] >> 10); in RT_P_DisplayWeapon() 462 weaponX -= sintable[(1024 + ((*weaponFrame) << 7)) & 2047] >> 10; in RT_P_DisplayWeapon() 463 weaponYOffset += sintable[(1024 + ((*weaponFrame) << 7)) & 2047] >> 11; in RT_P_DisplayWeapon() 565 weaponYOffset -= klabs(sintable[(*weaponFrame)<<7]>>12); in RT_P_DisplayWeapon() 582 weaponYOffset -= klabs(sintable[(((*weaponFrame)<<7)+512)&2047]>>12); in RT_P_DisplayWeapon() 709 weaponX -= sintable[(1024 + ((*weaponFrame) << 7)) & 2047] >> 10; in RT_P_DisplayWeapon() [all …]
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/dports/graphics/libvisual04/libvisual-0.4.0/libvisual/ |
H A D | lv_fourier.c | 59 float *sintable; member 149 fcache->sintable = visual_mem_malloc0 (sizeof (float) * tabsize); in fft_table_cossin_init() 158 fcache->sintable[i] = (float) sinf (theta); in fft_table_cossin_init() 172 fcache->sintable = visual_mem_malloc0 (sizeof (float) * tabsize); in dft_table_cossin_init() 179 fcache->sintable[i] = sinf (theta); in dft_table_cossin_init() 211 if (fcache->sintable != NULL) in dft_cache_destroyer() 212 visual_mem_free (fcache->sintable); in dft_cache_destroyer() 218 fcache->sintable = NULL; in dft_cache_destroyer() 397 wr = wr * fcache->costable[i] - wi * fcache->sintable[i]; in perform_dft_brute_force() 398 wi = wtemp * fcache->sintable[i] + wi * fcache->costable[i]; in perform_dft_brute_force() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | player.cpp | 248 …vec2_t const d1 = { sintable[(spriteAng + 512 - projAng) & 2047], sintable[(spriteAng - projAng) &… in A_FindTargetSprite() 249 …vec2_t const d2 = { sintable[(spriteAng + 512 + projAng) & 2047], sintable[(spriteAng + projAng) &… in A_FindTargetSprite() 250 vec2_t const d3 = { sintable[(spriteAng + 512) & 2047], sintable[spriteAng & 2047] }; in A_FindTargetSprite() 493 …hitscan(srcVect, pSprite->sectnum, sintable[(shootAng + 512) & 2047], sintable[shootAng & 2047], z… in Proj_DoHitscan() 512 …hitscan(&newVect, sprite[OW(spriteNum)].sectnum, sintable[(shootAng + 512) & 2047], sintable[shoot… in Proj_DoHitscan() 1320 …startPos.x = startPos.x + ((sintable[shootAng&2047] << 2) / 56) / 1.3 + ((sintable[(shootAng+512)&… in A_Shoot() 1321 …startPos.y = startPos.y + ((sintable[(shootAng+1536)&2047] << 2) / 56) / 1.3 + ((sintable[shootAng… in A_Shoot() 1415 dx = sintable[shootAng & 2047] >> 6; in A_Shoot() 1943 … int32_t x = ((sintable[(s->ang + 512) & 2047]) >> 7), y = ((sintable[(s->ang) & 2047]) >> 7); in P_FireWeapon() 2333 weaponX += sintable[(fistPos)&2047] >> 10; in P_DisplayWeapon() [all …]
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