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Searched refs:sinviewingrangeglobalang (Results 1 – 8 of 8) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine_priv.h24 extern int cosviewingrangeglobalang, sinviewingrangeglobalang;
H A Dengine.c467 int cosviewingrangeglobalang, sinviewingrangeglobalang; variable
651 yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); in scansector()
659 yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); in scansector()
1226 { xv = cosglobalang+sinviewingrangeglobalang; yv = singlobalang-cosviewingrangeglobalang; } in wallmost()
1246 { xv = cosglobalang-sinviewingrangeglobalang; yv = singlobalang+cosviewingrangeglobalang; } in wallmost()
3185 yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); in drawsprite()
3186 yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); in drawsprite()
5561 sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange); in drawrooms()
5686 yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang); in drawmasks()
H A Dpolymost.c2955 …= ((double)x1*(double)cosviewingrangeglobalang + (double)y1*(double)sinviewingrangeglobalang)/64.0; in polymost_scansector()
2959 …yp2 = ((double)x2*(double)cosviewingrangeglobalang + (double)y2*(double)sinviewingrangeglobalang)/… in polymost_scansector()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_priv.h241 extern int32_t cosviewingrangeglobalang, sinviewingrangeglobalang;
H A Dengine.cpp1367 int32_t cosviewingrangeglobalang, sinviewingrangeglobalang; variable
1553 dmulscale6(x, cosviewingrangeglobalang, y, sinviewingrangeglobalang) }; in get_rel_coords()
2519 { xv = cosglobalang+sinviewingrangeglobalang; yv = singlobalang-cosviewingrangeglobalang; } in wallmost()
2526 { xv = cosglobalang-sinviewingrangeglobalang; yv = singlobalang+cosviewingrangeglobalang; } in wallmost()
5672 … yp1 = dmulscale14(x,cosviewingrangeglobalang,y,sinviewingrangeglobalang); in classicDrawSprite()
8835 sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange); in set_globalang()
9446 const int32_t yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang); in renderDrawMasks()
H A Dpolymost.cpp6655 … (((fp1.x * cosviewingrangeglobalang) + (fp1.y * sinviewingrangeglobalang)) * (1.0/64.0)) }; in polymost_scansector()
6660 … (((fp2.x * cosviewingrangeglobalang) + (fp2.y * sinviewingrangeglobalang)) * (1.0/64.0)) }; in polymost_scansector()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C165 long cosviewingrangeglobalang, sinviewingrangeglobalang; variable
443 sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange); in drawrooms()
612 yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); in scansector()
620 yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); in scansector()
2802 yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang); in drawmasks()
3242 yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); in drawsprite()
3243 yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); in drawsprite()
8073 { xv = cosglobalang+sinviewingrangeglobalang; yv = singlobalang-cosviewingrangeglobalang; } in wallmost()
8093 { xv = cosglobalang-sinviewingrangeglobalang; yv = singlobalang+cosviewingrangeglobalang; } in wallmost()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C164 long cosviewingrangeglobalang, sinviewingrangeglobalang; variable
449 sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange); in drawrooms()
651 yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); in scansector()
659 yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); in scansector()
2841 yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang); in drawmasks()
3281 yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); in drawsprite()
3282 yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); in drawsprite()
8091 { xv = cosglobalang+sinviewingrangeglobalang; yv = singlobalang-cosviewingrangeglobalang; } in wallmost()
8111 { xv = cosglobalang-sinviewingrangeglobalang; yv = singlobalang+cosviewingrangeglobalang; } in wallmost()