Searched refs:sit_lie_flags (Results 1 – 4 of 4) sorted by relevance
/dports/games/scare/scare-1.3.10/source/ |
H A D | scobjcts.c | 565 sc_int sit_lie_flags; in obj_standable_object() local 570 sit_lie_flags = prop_get_integer (bundle, "I<-sis", vt_key); in obj_standable_object() 571 if (sit_lie_flags & OBJ_STANDABLE_MASK) in obj_standable_object() 594 sc_int sit_lie_flags; in obj_lieable_object() local 599 sit_lie_flags = prop_get_integer (bundle, "I<-sis", vt_key); in obj_lieable_object() 600 if (sit_lie_flags & OBJ_LIEABLE_MASK) in obj_lieable_object()
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H A D | sclibrar.c | 8883 sc_int sit_lie_flags, movement_mask; in lib_stand_sit_lie() local 8932 sit_lie_flags = prop_get_integer (bundle, "I<-sis", vt_key); in lib_stand_sit_lie() 8933 if (!(sit_lie_flags & movement_mask)) in lib_stand_sit_lie()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/adrift/ |
H A D | scobjcts.cpp | 505 sc_int sit_lie_flags; in obj_standable_object() local 510 sit_lie_flags = prop_get_integer(bundle, "I<-sis", vt_key); in obj_standable_object() 511 if (sit_lie_flags & OBJ_STANDABLE_MASK) in obj_standable_object() 531 sc_int sit_lie_flags; in obj_lieable_object() local 536 sit_lie_flags = prop_get_integer(bundle, "I<-sis", vt_key); in obj_lieable_object() 537 if (sit_lie_flags & OBJ_LIEABLE_MASK) in obj_lieable_object()
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H A D | sclibrar.cpp | 7916 sc_int sit_lie_flags, movement_mask; in lib_stand_sit_lie() local 7964 sit_lie_flags = prop_get_integer(bundle, "I<-sis", vt_key); in lib_stand_sit_lie() 7965 if (!(sit_lie_flags & movement_mask)) { in lib_stand_sit_lie()
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