Searched refs:sizeDivUnit (Results 1 – 6 of 6) sorted by relevance
24 const int sizeDivUnit = elementSize / ARMV82_CHANNEL_UNIT; in _run() local25 const int remainCount = elementSize - sizeDivUnit * ARMV82_CHANNEL_UNIT; in _run()34 if(sizeDivUnit > 0){ in _run()35 for(int i = 0; i < sizeDivUnit; ++i){ in _run()52 for(int i = sizeDivUnit * ARMV82_CHANNEL_UNIT; i < elementSize; ++i){ in _run()60 if(sizeDivUnit > 0){ in _run()61 for(int i = 0; i < sizeDivUnit; ++i){ in _run()78 for(int i = sizeDivUnit * ARMV82_CHANNEL_UNIT; i < elementSize; ++i){ in _run()86 if(sizeDivUnit > 0){ in _run()87 for(int i = 0; i < sizeDivUnit; ++i){ in _run()[all …]
25 const int sizeDivUnit = elementSize / 4; in Arm82BinaryWrap() local32 if (sizeDivUnit > 0) { in Arm82BinaryWrap()33 for (int i = 0; i < sizeDivUnit; ++i) { in Arm82BinaryWrap()66 if (sizeDivUnit > 0) { in Arm82BinaryWrap()67 for (int i = 0; i < sizeDivUnit; ++i) { in Arm82BinaryWrap()94 if (sizeDivUnit > 0) { in Arm82BinaryWrap()95 for (int i = 0; i < sizeDivUnit; ++i) { in Arm82BinaryWrap()132 if (sizeDivUnit > 0) { in Arm82Binary()133 for (int i = 0; i < sizeDivUnit; ++i) { in Arm82Binary()159 if (sizeDivUnit > 0) { in Arm82Binary()[all …]
65 const int sizeDivUnit = elementSize / 8; in FP16VecUnary() local66 const int remainCount = elementSize - sizeDivUnit * 8; in FP16VecUnary()68 if (sizeDivUnit > 0) { in FP16VecUnary()69 for (int i = 0; i < sizeDivUnit; ++i) { in FP16VecUnary()
27 const int sizeDivUnit = elementSize / 4; in BF16BinaryWrap() local35 if (sizeDivUnit > 0) { in BF16BinaryWrap()36 for (int i = 0; i < sizeDivUnit; ++i) { in BF16BinaryWrap()69 if (sizeDivUnit > 0) { in BF16BinaryWrap()70 for (int i = 0; i < sizeDivUnit; ++i) { in BF16BinaryWrap()97 if (sizeDivUnit > 0) { in BF16BinaryWrap()98 for (int i = 0; i < sizeDivUnit; ++i) { in BF16BinaryWrap()131 const int sizeDivUnit = elementSize / 4; in BF16Binary() local135 if (sizeDivUnit > 0) { in BF16Binary()161 if (sizeDivUnit > 0) { in BF16Binary()[all …]
43 const int sizeDivUnit = elementSize / 4; in BF16VecUnary() local44 const int remainCount = elementSize - sizeDivUnit * 4; in BF16VecUnary()46 if (sizeDivUnit > 0) { in BF16VecUnary()47 for (int i = 0; i < sizeDivUnit; ++i) { in BF16VecUnary()
137 const int sizeDivUnit = elementSize / pack; in executeVec() local138 const int remainCount = elementSize - sizeDivUnit * pack; in executeVec()144 if (sizeDivUnit > 0) { in executeVec()145 for (int i = 0; i < sizeDivUnit; ++i) { in executeVec()168 if (sizeDivUnit > 0) { in executeVec()169 for (int i = 0; i < sizeDivUnit; ++i) { in executeVec()189 if (sizeDivUnit > 0) { in executeVec()190 for (int i = 0; i < sizeDivUnit; ++i) { in executeVec()