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Searched refs:skelAnim (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae2ogre/src/
H A DDAE2OgreMeshWriter.cpp124 bool skelAnim = false; //mesh->hasSkeleton(); in write() local
126 writeBools( &skelAnim, 1 ); in write()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreMeshSerializerImpl.cpp132 bool skelAnim = pMesh->hasSkeleton(); in writeMesh() local
133 writeBools(&skelAnim, 1); in writeMesh()
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreMeshSerializerImpl.cpp129 bool skelAnim = pMesh->hasSkeleton(); in writeMesh() local
130 writeBools(&skelAnim, 1); in writeMesh()