Searched refs:skelAnim (Results 1 – 3 of 3) sorted by relevance
124 bool skelAnim = false; //mesh->hasSkeleton(); in write() local126 writeBools( &skelAnim, 1 ); in write()
132 bool skelAnim = pMesh->hasSkeleton(); in writeMesh() local133 writeBools(&skelAnim, 1); in writeMesh()
129 bool skelAnim = pMesh->hasSkeleton(); in writeMesh() local130 writeBools(&skelAnim, 1); in writeMesh()