Searched refs:skewbRecord (Results 1 – 2 of 2) sorted by relevance
92 static GameRecord skewbRecord[2]; variable390 else if (skewbRecord[i].score >= MAXRECORD) in PrintRecord()394 skewbRecord[i].score, skewbRecord[i].name); in PrintRecord()402 if (counter < skewbRecord[i].score) { in HandleSolved()403 skewbRecord[i].score = counter; in HandleSolved()404 (void) strcpy(skewbRecord[i].name, usernameDsp); in HandleSolved()406 skewbRecord[!i].score = counter; in HandleSolved()431 skewbRecord[orient].score = MAXRECORD; in InitRecords()448 if (n <= skewbRecord[orient].score) { in ReadRecords()449 skewbRecord[orient].score = n; in ReadRecords()[all …]
102 static GameRecord skewbRecord[2]; variable489 else if (skewbRecord[i].score >= MAXRECORD) { in PrintRecord()494 skewbRecord[i].score, skewbRecord[i].name); in PrintRecord()504 if (counter < skewbRecord[i].score) { in HandleSolved()505 skewbRecord[i].score = counter; in HandleSolved()506 (void) strcpy(skewbRecord[i].name, usernameDsp); in HandleSolved()508 skewbRecord[!i].score = counter; in HandleSolved()524 skewbRecord[orient].score = MAXRECORD; in InitRecords()542 if (n <= skewbRecord[orient].score) { in ReadRecords()543 skewbRecord[orient].score = n; in ReadRecords()[all …]