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Searched refs:skillIDBludgeon (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dactor.h53 skillIDBludgeon, enumerator
145 case skillIDBludgeon: return bludgeon; in skill()
H A Dplayer.cpp433 stat = skillIDBludgeon; in getStatIndex()
H A Dobjproto.cpp1784 return effStats->getSkillLevel(skillIDBludgeon); in getSkillValue()
1798 player->skillAdvance(skillIDBludgeon, points); in applySkillGrowth()
H A Dactor.cpp200 if (itemPtr->acceptStrike(enactor, dObj, effStats->getSkillLevel(skillIDBludgeon))) in strikeAction()
806 player->skillAdvance(skillIDBludgeon, points); in applySkillGrowth()
H A Dintrface.cpp2728 case skillIDBludgeon: in setValue()