/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/ |
H A D | gtkskillqueue.cc | 36 this->skill_name.set_title("Skill name"); in GtkSkillQueueViewCols() 37 this->skill_name.pack_start(cols->skill_icon, false); in GtkSkillQueueViewCols() 38 this->skill_name.pack_start(cols->skill_name, true); in GtkSkillQueueViewCols() 44 this->append_column(&this->skill_name, GtkColumnOptions(false, false, true)); in GtkSkillQueueViewCols() 54 this->skill_name.set_expand(true); in GtkSkillQueueViewCols() 165 std::string skill_name = (skill == 0 in on_apidata_available() local 167 skill_name += " "; in on_apidata_available() 168 skill_name += Helpers::get_roman_from_int(item.to_level); in on_apidata_available() 172 row[this->queue_cols.skill_name] = skill_name; in on_apidata_available()
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H A D | guiskill.cc | 23 this->skill_name.set_selectable(true); in GuiSkill() 24 this->skill_name.set_halign(Gtk::ALIGN_START); in GuiSkill() 45 info_table->attach(this->skill_name, 1, 2, 0, 1, in GuiSkill() 118 this->skill_name.set_text("Unknown skill!"); in set_skill() 122 this->skill_name.set_text(skill->name + " (" in set_skill()
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H A D | gtkskillqueue.h | 26 Gtk::TreeModelColumn<Glib::ustring> skill_name; variable 45 Gtk::TreeView::Column skill_name; variable 94 this->add(this->skill_name); in GtkSkillQueueColumns()
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H A D | gtktrainingplan.cc | 500 this->add(this->skill_name); in GtkTreeModelColumns() 527 this->skill_name.set_title("Name, level, rank"); in GtkTreeViewColumns() 528 this->skill_name.pack_start(cols->skill_icon, false); in GtkTreeViewColumns() 529 this->skill_name.pack_start(cols->skill_name, true); in GtkTreeViewColumns() 542 this->append_column(&this->skill_name, in GtkTreeViewColumns() 561 this->skill_name.set_sizing(Gtk::TREE_VIEW_COLUMN_FIXED); in GtkTreeViewColumns() 562 this->skill_name.set_fixed_width(75); in GtkTreeViewColumns() 563 this->skill_name.set_expand(true); in GtkTreeViewColumns() 564 this->skill_name.set_resizable(true); in GtkTreeViewColumns() 934 (*iter)[this->cols.skill_name] = skillname; in update_plan()
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H A D | guiskill.h | 23 Gtk::Label skill_name;
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H A D | gtktrainingplan.h | 123 Gtk::TreeModelColumn<Glib::ustring> skill_name; variable 150 Gtk::TreeView::Column skill_name; variable
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H A D | gtkcharpage.cc | 554 std::string skill_name = skill.name + " (" in update_skill_list() local 559 skill_name += " <i>(in training)</i>"; in update_skill_list() 583 (*iter)[this->skill_cols.name] = skill_name; in update_skill_list()
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/dports/games/gtkevemon/gtkevemon-ac2ca34/src/bits/ |
H A D | xmltrainingplan.cc | 63 std::string skill_name = this->get_property(node, "skill"); in parse_xml() local 73 else if (!skill_name.empty()) in parse_xml() 74 skill = tree->get_skill_for_name(skill_name); in parse_xml() 80 std::cout << "Error finding skill \"" << skill_name in parse_xml()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/ |
H A D | dialog_skillinfo.cpp | 134 std::string skill_name; in PrimarySkillInfo() local 139 skill_name = _( "Attack Skill" ); in PrimarySkillInfo() 144 skill_name = _( "Defense Skill" ); in PrimarySkillInfo() 149 skill_name = _( "Spell Power" ); in PrimarySkillInfo() 154 skill_name = _( "Knowledge" ); in PrimarySkillInfo() 186 text.Set( skill_name, Font::SMALL ); in PrimarySkillInfo()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | actor.h | 62 DBString skill_name; variable 96 && l.skill_name == r.skill_name 127 f(obj.skill_name, ctx28);
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/util/ |
H A D | gen-apt.pl | 169 sub skill_name subroutine 190 $skill = skill_name($skill); 241 my $skill = skill_name($2);
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | wiz-fsim.cc | 172 skill_name(_equipped_skill())); in _write_weapon() 556 ret = skill_name(sk); in _init_scale() 579 col_name = skill_name(sk); in _fsim_simple_scale() 661 fprintf(o, "%s(x) vs %s(y)\n", skill_name(skx), skill_name(sky)); in _fsim_double_scale() 679 mprf("%s %d, %s %d: %d", skill_name(skx), x, skill_name(sky), y, in _fsim_double_scale()
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H A D | skills.cc | 286 mprf(MSGCH_INTRINSIC_GAIN, "You have mastered %s!", skill_name(exsk)); in _change_skill_level() 291 skill_name(exsk), (n > 0) ? "increases" : "decreases", in _change_skill_level() 299 skill_name(exsk), in _change_skill_level() 478 return comma_separated_fn(begin(skills), end(skills), skill_name); in skill_names() 832 dprf(DIAG_SKILLS, "Exercise %s by %d.", skill_name(exsk), deg); in exercise() 1047 skill_name(sk), total_gain[sk]); in _train_skills() 1111 you.training_targets[sk] % 10, skill_name(sk)); in check_training_target() 1310 skill_name(exsk)); in _train() 1563 mprf("Clearing the skill training target for %s.", skill_name(sk)); in set_training_target() 1579 const char *skill_name(skill_type which_skill) in skill_name() function [all …]
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H A D | notes.cc | 278 << " in " << skill_name(static_cast<skill_type>(first)); in describe() 282 << skill_name(static_cast<skill_type>(first)) in describe()
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H A D | playable.cc | 102 json_append_member(apts, skill_name(sk), json_mknumber(apt)); in _species_apts()
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H A D | tilereg-skl.cc | 48 skill_name(skill), in draw_tag()
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H A D | skills.h | 90 const char *skill_name(skill_type which_skill);
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H A D | wiz-you.cc | 382 mpr(skill_name(skill)); in wizard_set_skill_level() 408 skill_name(skill), amount); in wizard_set_skill_level()
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H A D | lookup-help.cc | 401 const string name = lowercase_string(skill_name(sk)); in _get_skill_keys() 1010 const string skill_name = key.substr(0, key.size() - suffix.size()); in _describe_skill() local 1011 const skill_type skill = skill_from_name(skill_name.c_str()); in _describe_skill()
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | skills2.h | 24 const char *skill_name(unsigned char which_skill);
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H A D | skills.cc | 383 strcat(info, skill_name(exsk)); in exercise2()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_actor.cpp | 213 &rpg::Actor::skill_name, 214 LDB_Reader::ChunkActor::skill_name,
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H A D | rpg_actor.cpp | 51 os << ", skill_name="<< obj.skill_name; in operator <<()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | avatar.cpp | 454 const std::string skill_name = skill ? skill.obj().name() : ""; in read() local 486 reason = string_format( _( " (needs %d %s)" ), type->req, skill_name ); in read() 488 reason = string_format( _( " (already has %d %s)" ), type->level, skill_name ); in read() 531 skill_name, type->req, type->level ); in read() 806 std::string skill_name = skill.obj().name(); in do_read() local 815 … add_msg( m_good, _( "%s increases their %s level." ), learner->disp_name(), skill_name ); in do_read() 823 …add_msg( m_info, _( "You learn a little about %s! (%d%%)" ), skill_name, skill_level.exercise() ); in do_read()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | avatar.cpp | 454 const std::string skill_name = skill ? skill.obj().name() : ""; in read() local 486 reason = string_format( _( " (needs %d %s)" ), type->req, skill_name ); in read() 488 reason = string_format( _( " (already has %d %s)" ), type->level, skill_name ); in read() 531 skill_name, type->req, type->level ); in read() 806 std::string skill_name = skill.obj().name(); in do_read() local 815 … add_msg( m_good, _( "%s increases their %s level." ), learner->disp_name(), skill_name ); in do_read() 823 …add_msg( m_info, _( "You learn a little about %s! (%d%%)" ), skill_name, skill_level.exercise() ); in do_read()
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