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Searched refs:skill_name (Results 1 – 25 of 120) sorted by relevance

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/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/
H A Dgtkskillqueue.cc36 this->skill_name.set_title("Skill name"); in GtkSkillQueueViewCols()
37 this->skill_name.pack_start(cols->skill_icon, false); in GtkSkillQueueViewCols()
38 this->skill_name.pack_start(cols->skill_name, true); in GtkSkillQueueViewCols()
44 this->append_column(&this->skill_name, GtkColumnOptions(false, false, true)); in GtkSkillQueueViewCols()
54 this->skill_name.set_expand(true); in GtkSkillQueueViewCols()
165 std::string skill_name = (skill == 0 in on_apidata_available() local
167 skill_name += " "; in on_apidata_available()
168 skill_name += Helpers::get_roman_from_int(item.to_level); in on_apidata_available()
172 row[this->queue_cols.skill_name] = skill_name; in on_apidata_available()
H A Dguiskill.cc23 this->skill_name.set_selectable(true); in GuiSkill()
24 this->skill_name.set_halign(Gtk::ALIGN_START); in GuiSkill()
45 info_table->attach(this->skill_name, 1, 2, 0, 1, in GuiSkill()
118 this->skill_name.set_text("Unknown skill!"); in set_skill()
122 this->skill_name.set_text(skill->name + " (" in set_skill()
H A Dgtkskillqueue.h26 Gtk::TreeModelColumn<Glib::ustring> skill_name; variable
45 Gtk::TreeView::Column skill_name; variable
94 this->add(this->skill_name); in GtkSkillQueueColumns()
H A Dgtktrainingplan.cc500 this->add(this->skill_name); in GtkTreeModelColumns()
527 this->skill_name.set_title("Name, level, rank"); in GtkTreeViewColumns()
528 this->skill_name.pack_start(cols->skill_icon, false); in GtkTreeViewColumns()
529 this->skill_name.pack_start(cols->skill_name, true); in GtkTreeViewColumns()
542 this->append_column(&this->skill_name, in GtkTreeViewColumns()
561 this->skill_name.set_sizing(Gtk::TREE_VIEW_COLUMN_FIXED); in GtkTreeViewColumns()
562 this->skill_name.set_fixed_width(75); in GtkTreeViewColumns()
563 this->skill_name.set_expand(true); in GtkTreeViewColumns()
564 this->skill_name.set_resizable(true); in GtkTreeViewColumns()
934 (*iter)[this->cols.skill_name] = skillname; in update_plan()
H A Dguiskill.h23 Gtk::Label skill_name;
H A Dgtktrainingplan.h123 Gtk::TreeModelColumn<Glib::ustring> skill_name; variable
150 Gtk::TreeView::Column skill_name; variable
H A Dgtkcharpage.cc554 std::string skill_name = skill.name + " (" in update_skill_list() local
559 skill_name += " <i>(in training)</i>"; in update_skill_list()
583 (*iter)[this->skill_cols.name] = skill_name; in update_skill_list()
/dports/games/gtkevemon/gtkevemon-ac2ca34/src/bits/
H A Dxmltrainingplan.cc63 std::string skill_name = this->get_property(node, "skill"); in parse_xml() local
73 else if (!skill_name.empty()) in parse_xml()
74 skill = tree->get_skill_for_name(skill_name); in parse_xml()
80 std::cout << "Error finding skill \"" << skill_name in parse_xml()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog_skillinfo.cpp134 std::string skill_name; in PrimarySkillInfo() local
139 skill_name = _( "Attack Skill" ); in PrimarySkillInfo()
144 skill_name = _( "Defense Skill" ); in PrimarySkillInfo()
149 skill_name = _( "Spell Power" ); in PrimarySkillInfo()
154 skill_name = _( "Knowledge" ); in PrimarySkillInfo()
186 text.Set( skill_name, Font::SMALL ); in PrimarySkillInfo()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dactor.h62 DBString skill_name; variable
96 && l.skill_name == r.skill_name
127 f(obj.skill_name, ctx28);
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/util/
H A Dgen-apt.pl169 sub skill_name subroutine
190 $skill = skill_name($skill);
241 my $skill = skill_name($2);
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dwiz-fsim.cc172 skill_name(_equipped_skill())); in _write_weapon()
556 ret = skill_name(sk); in _init_scale()
579 col_name = skill_name(sk); in _fsim_simple_scale()
661 fprintf(o, "%s(x) vs %s(y)\n", skill_name(skx), skill_name(sky)); in _fsim_double_scale()
679 mprf("%s %d, %s %d: %d", skill_name(skx), x, skill_name(sky), y, in _fsim_double_scale()
H A Dskills.cc286 mprf(MSGCH_INTRINSIC_GAIN, "You have mastered %s!", skill_name(exsk)); in _change_skill_level()
291 skill_name(exsk), (n > 0) ? "increases" : "decreases", in _change_skill_level()
299 skill_name(exsk), in _change_skill_level()
478 return comma_separated_fn(begin(skills), end(skills), skill_name); in skill_names()
832 dprf(DIAG_SKILLS, "Exercise %s by %d.", skill_name(exsk), deg); in exercise()
1047 skill_name(sk), total_gain[sk]); in _train_skills()
1111 you.training_targets[sk] % 10, skill_name(sk)); in check_training_target()
1310 skill_name(exsk)); in _train()
1563 mprf("Clearing the skill training target for %s.", skill_name(sk)); in set_training_target()
1579 const char *skill_name(skill_type which_skill) in skill_name() function
[all …]
H A Dnotes.cc278 << " in " << skill_name(static_cast<skill_type>(first)); in describe()
282 << skill_name(static_cast<skill_type>(first)) in describe()
H A Dplayable.cc102 json_append_member(apts, skill_name(sk), json_mknumber(apt)); in _species_apts()
H A Dtilereg-skl.cc48 skill_name(skill), in draw_tag()
H A Dskills.h90 const char *skill_name(skill_type which_skill);
H A Dwiz-you.cc382 mpr(skill_name(skill)); in wizard_set_skill_level()
408 skill_name(skill), amount); in wizard_set_skill_level()
H A Dlookup-help.cc401 const string name = lowercase_string(skill_name(sk)); in _get_skill_keys()
1010 const string skill_name = key.substr(0, key.size() - suffix.size()); in _describe_skill() local
1011 const skill_type skill = skill_from_name(skill_name.c_str()); in _describe_skill()
/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dskills2.h24 const char *skill_name(unsigned char which_skill);
H A Dskills.cc383 strcat(info, skill_name(exsk)); in exercise2()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_actor.cpp213 &rpg::Actor::skill_name,
214 LDB_Reader::ChunkActor::skill_name,
H A Drpg_actor.cpp51 os << ", skill_name="<< obj.skill_name; in operator <<()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Davatar.cpp454 const std::string skill_name = skill ? skill.obj().name() : ""; in read() local
486 reason = string_format( _( " (needs %d %s)" ), type->req, skill_name ); in read()
488 reason = string_format( _( " (already has %d %s)" ), type->level, skill_name ); in read()
531 skill_name, type->req, type->level ); in read()
806 std::string skill_name = skill.obj().name(); in do_read() local
815 … add_msg( m_good, _( "%s increases their %s level." ), learner->disp_name(), skill_name ); in do_read()
823 …add_msg( m_info, _( "You learn a little about %s! (%d%%)" ), skill_name, skill_level.exercise() ); in do_read()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Davatar.cpp454 const std::string skill_name = skill ? skill.obj().name() : ""; in read() local
486 reason = string_format( _( " (needs %d %s)" ), type->req, skill_name ); in read()
488 reason = string_format( _( " (already has %d %s)" ), type->level, skill_name ); in read()
531 skill_name, type->req, type->level ); in read()
806 std::string skill_name = skill.obj().name(); in do_read() local
815 … add_msg( m_good, _( "%s increases their %s level." ), learner->disp_name(), skill_name ); in do_read()
823 …add_msg( m_info, _( "You learn a little about %s! (%d%%)" ), skill_name, skill_level.exercise() ); in do_read()

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