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Searched refs:skill_names_indices (Results 1 – 12 of 12) sorted by relevance

/dports/games/nethack33/nethack-3.3.1/src/
H A Dweapon.c31 STATIC_DCL NEARDATA const short skill_names_indices[]; variable
37 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable
105 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \
106 OBJ_NAME(objects[skill_names_indices[type]]) : \
109 odd_skill_names[-skill_names_indices[type]])
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dweapon.c31 STATIC_DCL NEARDATA const short skill_names_indices[]; variable
37 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable
105 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \
106 OBJ_NAME(objects[skill_names_indices[type]]) : \
109 odd_skill_names[-skill_names_indices[type]])
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dweapon.c31 STATIC_DCL NEARDATA const short skill_names_indices[]; variable
37 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable
105 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \
106 OBJ_NAME(objects[skill_names_indices[type]]) : \
109 odd_skill_names[-skill_names_indices[type]])
/dports/games/nethack34/nethack-3.4.3/src/
H A Dweapon.c33 STATIC_DCL NEARDATA const short skill_names_indices[]; variable
39 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable
109 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \
110 OBJ_NAME(objects[skill_names_indices[type]]) : \
113 odd_skill_names[-skill_names_indices[type]])
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dweapon.c33 STATIC_DCL NEARDATA const short skill_names_indices[]; variable
39 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable
109 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \
110 OBJ_NAME(objects[skill_names_indices[type]]) : \
113 odd_skill_names[-skill_names_indices[type]])
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dweapon.c37 STATIC_DCL NEARDATA const short skill_names_indices[]; variable
43 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable
117 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \
118 OBJ_NAME(objects[skill_names_indices[type]]) : \
121 odd_skill_names[-skill_names_indices[type]])
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dweapon.c35 STATIC_DCL NEARDATA const short skill_names_indices[]; variable
41 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable
115 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \
116 OBJ_NAME(objects[skill_names_indices[type]]) : \
119 odd_skill_names[-skill_names_indices[type]])
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dweapon.c54 STATIC_DCL NEARDATA const short skill_names_indices[]; variable
60 STATIC_OVL NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable
143 #define P_NAME(type) (skill_names_indices[type] > 0 ? \
144 OBJ_NAME(objects[skill_names_indices[type]]) : \
145 odd_skill_names[-skill_names_indices[type]])
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dweapon.c33 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable
97 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \
98 OBJ_NAME(objects[skill_names_indices[type]]) : \
101 odd_skill_names[-skill_names_indices[type]])
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dweapon.c36 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable
59 ((skill_names_indices[type] > 0) \
60 ? OBJ_NAME(objects[skill_names_indices[type]]) \
63 : odd_skill_names[-skill_names_indices[type]])
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dweapon.c36 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable
59 ((skill_names_indices[type] > 0) \
60 ? OBJ_NAME(objects[skill_names_indices[type]]) \
63 : odd_skill_names[-skill_names_indices[type]])
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Dweapon.c37 static NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable
60 ((skill_names_indices[type] > 0) \
61 ? OBJ_NAME(objects[skill_names_indices[type]]) \
64 : odd_skill_names[-skill_names_indices[type]])