/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | weapon.c | 31 STATIC_DCL NEARDATA const short skill_names_indices[]; variable 37 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable 105 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \ 106 OBJ_NAME(objects[skill_names_indices[type]]) : \ 109 odd_skill_names[-skill_names_indices[type]])
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | weapon.c | 31 STATIC_DCL NEARDATA const short skill_names_indices[]; variable 37 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable 105 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \ 106 OBJ_NAME(objects[skill_names_indices[type]]) : \ 109 odd_skill_names[-skill_names_indices[type]])
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | weapon.c | 31 STATIC_DCL NEARDATA const short skill_names_indices[]; variable 37 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable 105 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \ 106 OBJ_NAME(objects[skill_names_indices[type]]) : \ 109 odd_skill_names[-skill_names_indices[type]])
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | weapon.c | 33 STATIC_DCL NEARDATA const short skill_names_indices[]; variable 39 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable 109 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \ 110 OBJ_NAME(objects[skill_names_indices[type]]) : \ 113 odd_skill_names[-skill_names_indices[type]])
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | weapon.c | 33 STATIC_DCL NEARDATA const short skill_names_indices[]; variable 39 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable 109 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \ 110 OBJ_NAME(objects[skill_names_indices[type]]) : \ 113 odd_skill_names[-skill_names_indices[type]])
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | weapon.c | 37 STATIC_DCL NEARDATA const short skill_names_indices[]; variable 43 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable 117 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \ 118 OBJ_NAME(objects[skill_names_indices[type]]) : \ 121 odd_skill_names[-skill_names_indices[type]])
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | weapon.c | 35 STATIC_DCL NEARDATA const short skill_names_indices[]; variable 41 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable 115 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \ 116 OBJ_NAME(objects[skill_names_indices[type]]) : \ 119 odd_skill_names[-skill_names_indices[type]])
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | weapon.c | 54 STATIC_DCL NEARDATA const short skill_names_indices[]; variable 60 STATIC_OVL NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable 143 #define P_NAME(type) (skill_names_indices[type] > 0 ? \ 144 OBJ_NAME(objects[skill_names_indices[type]]) : \ 145 odd_skill_names[-skill_names_indices[type]])
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | weapon.c | 33 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable 97 #define P_NAME(type) ((skill_names_indices[type] > 0) ? \ 98 OBJ_NAME(objects[skill_names_indices[type]]) : \ 101 odd_skill_names[-skill_names_indices[type]])
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | weapon.c | 36 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable 59 ((skill_names_indices[type] > 0) \ 60 ? OBJ_NAME(objects[skill_names_indices[type]]) \ 63 : odd_skill_names[-skill_names_indices[type]])
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | weapon.c | 36 STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable 59 ((skill_names_indices[type] > 0) \ 60 ? OBJ_NAME(objects[skill_names_indices[type]]) \ 63 : odd_skill_names[-skill_names_indices[type]])
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | weapon.c | 37 static NEARDATA const short skill_names_indices[P_NUM_SKILLS] = { variable 60 ((skill_names_indices[type] > 0) \ 61 ? OBJ_NAME(objects[skill_names_indices[type]]) \ 64 : odd_skill_names[-skill_names_indices[type]])
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