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Searched refs:skincolor_redring (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddoomstat.h160 extern UINT16 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
H A Dlua_script.c263 lua_pushinteger(L, skincolor_redring); in LUA_PushGlobals()
399 skincolor_redring = (UINT16)luaL_checkinteger(L, 2); in LUA_CheckGlobals()
H A Dp_saveg.c4120 WRITEUINT16(save_p, skincolor_redring); in P_NetArchiveMisc()
4215 skincolor_redring = READUINT16(save_p); in P_NetUnArchiveMisc()
H A Ddeh_soc.c3637 skincolor_redring = (UINT16)get_number(word2); in readmaincfg()
H A Dg_game.c143 UINT16 skincolor_redring = SKINCOLOR_SALMON; variable
H A Dp_mobj.c10681 mobj->color = skincolor_redring; in P_SpawnMobj()
13772 missile->color = skincolor_redring; in P_ColorTeamMissile()