Searched refs:skincolor_redring (Results 1 – 6 of 6) sorted by relevance
160 extern UINT16 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
263 lua_pushinteger(L, skincolor_redring); in LUA_PushGlobals()399 skincolor_redring = (UINT16)luaL_checkinteger(L, 2); in LUA_CheckGlobals()
4120 WRITEUINT16(save_p, skincolor_redring); in P_NetArchiveMisc()4215 skincolor_redring = READUINT16(save_p); in P_NetUnArchiveMisc()
3637 skincolor_redring = (UINT16)get_number(word2); in readmaincfg()
143 UINT16 skincolor_redring = SKINCOLOR_SALMON; variable
10681 mobj->color = skincolor_redring; in P_SpawnMobj()13772 missile->color = skincolor_redring; in P_ColorTeamMissile()