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Searched refs:skipActorId (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_walk.cpp392 bool ActorWalk::addNearActors(int skipActorId) { in addNearActors() argument
398 if (_vm->_actors[skipActorId] != nullptr in addNearActors()
400 && i != skipActorId in addNearActors()
404 } else if (_vm->_actors[skipActorId]->distanceFromActor(i) <= 48.0f) { in addNearActors()
H A Dactor_walk.h75 bool addNearActors(int skipActorId);
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_walk.cpp392 bool ActorWalk::addNearActors(int skipActorId) { in addNearActors() argument
398 if (_vm->_actors[skipActorId] != nullptr in addNearActors()
400 && i != skipActorId in addNearActors()
404 } else if (_vm->_actors[skipActorId]->distanceFromActor(i) <= 48.0f) { in addNearActors()
H A Dactor_walk.h75 bool addNearActors(int skipActorId);