/dports/games/legend-of-edgar/edgar-1.34/data/gfx/item/ |
H A D | skull.dat | 1 gfx/item/skull/skull00.png 2 gfx/item/skull/skull01.png 3 gfx/item/skull/skull02.png 4 gfx/item/skull/skull03.png 5 gfx/item/skull/skull04.png 6 gfx/item/skull/skull05.png
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/dports/math/R-cran-geometry/geometry/man/ |
H A D | surf.tri.Rd | 48 skull = meshdata$mesh.skull[,c(1,3,2)] 50 tsk = t(surf.tri(skull, delaunayn(skull))) 53 rgl::rgl.triangles(skull[tsk,1], skull[tsk,2], skull[tsk,3],col="white", alpha=0.3)
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/dports/games/sauerbraten/sauerbraten/packages/models/skull/ |
H A D | obj.cfg | 1 objdir skull 2 objload skull.obj 3 objskin * skull.png skull_mask.png
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/dports/games/sauerbraten/sauerbraten/packages/models/skull/red/ |
H A D | obj.cfg | 1 objdir skull 2 objload skull.obj 3 objskin * "<mad:1/0.2/0.2>skull.png" skull_mask.png
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/dports/games/sauerbraten/sauerbraten/packages/models/skull/blue/ |
H A D | obj.cfg | 1 objdir skull 2 objload skull.obj 3 objskin * "<mix:2,1,0><mad:0.2/0.2/1>skull.png" skull_mask.png
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/sand/ |
H A D | sand.cpp | 467 Object *skull; in ai_crowwithskull() local 471 skull->linkedobject = o; in ai_crowwithskull() 472 skull->timer = random(0, 50); in ai_crowwithskull() 473 o->linkedobject = skull; in ai_crowwithskull() 759 Object *skull = o->linkedobject; in ai_skullstep_foot() local 764 if (!skull || skull->state==2) in ai_skullstep_foot() 770 angle = skull->angle; in ai_skullstep_foot() 775 skullstep_do_step(o, skull, angle); in ai_skullstep_foot() 777 o->dir = skull->dir; in ai_skullstep_foot() 830 skull->y -= (1<<CSF); in skullstep_do_step() [all …]
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/sand/ |
H A D | sand.cpp | 515 Object *skull; in ai_crowwithskull() local 519 skull->linkedobject = o; in ai_crowwithskull() 520 skull->timer = random(0, 50); in ai_crowwithskull() 521 o->linkedobject = skull; in ai_crowwithskull() 822 Object *skull = o->linkedobject; in ai_skullstep_foot() local 827 if (!skull || skull->state == 2) in ai_skullstep_foot() 833 angle = skull->angle; in ai_skullstep_foot() 838 skullstep_do_step(o, skull, angle); in ai_skullstep_foot() 840 o->dir = skull->dir; in ai_skullstep_foot() 891 skull->y -= (1 * CSFI); in skullstep_do_step() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_players.c | 2238 refEntity_t skull; in CG_Player() local 2345 memset( &skull, 0, sizeof(skull) ); in CG_Player() 2348 skull.shadowPlane = shadowPlane; in CG_Player() 2349 skull.renderfx = renderfx; in CG_Player() 2363 VectorCopy(dir, skull.axis[1]); in CG_Player() 2364 VectorNormalize(skull.axis[1]); in CG_Player() 2366 CrossProduct(skull.axis[1], skull.axis[2], skull.axis[0]); in CG_Player() 2400 VectorInverse(skull.axis[1]); in CG_Player() 2440 VectorCopy(dir, skull.axis[1]); in CG_Player() 2441 VectorNormalize(skull.axis[1]); in CG_Player() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_players.c | 2238 refEntity_t skull; in CG_Player() local 2345 memset( &skull, 0, sizeof(skull) ); in CG_Player() 2348 skull.shadowPlane = shadowPlane; in CG_Player() 2349 skull.renderfx = renderfx; in CG_Player() 2363 VectorCopy(dir, skull.axis[1]); in CG_Player() 2364 VectorNormalize(skull.axis[1]); in CG_Player() 2366 CrossProduct(skull.axis[1], skull.axis[2], skull.axis[0]); in CG_Player() 2400 VectorInverse(skull.axis[1]); in CG_Player() 2440 VectorCopy(dir, skull.axis[1]); in CG_Player() 2441 VectorNormalize(skull.axis[1]); in CG_Player() [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_players.c | 2238 refEntity_t skull; in CG_Player() local 2345 memset( &skull, 0, sizeof(skull) ); in CG_Player() 2348 skull.shadowPlane = shadowPlane; in CG_Player() 2349 skull.renderfx = renderfx; in CG_Player() 2363 VectorCopy(dir, skull.axis[1]); in CG_Player() 2364 VectorNormalize(skull.axis[1]); in CG_Player() 2366 CrossProduct(skull.axis[1], skull.axis[2], skull.axis[0]); in CG_Player() 2400 VectorInverse(skull.axis[1]); in CG_Player() 2440 VectorCopy(dir, skull.axis[1]); in CG_Player() 2441 VectorNormalize(skull.axis[1]); in CG_Player() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_players.c | 2238 refEntity_t skull; in CG_Player() local 2345 memset( &skull, 0, sizeof(skull) ); in CG_Player() 2348 skull.shadowPlane = shadowPlane; in CG_Player() 2349 skull.renderfx = renderfx; in CG_Player() 2363 VectorCopy(dir, skull.axis[1]); in CG_Player() 2364 VectorNormalize(skull.axis[1]); in CG_Player() 2366 CrossProduct(skull.axis[1], skull.axis[2], skull.axis[0]); in CG_Player() 2400 VectorInverse(skull.axis[1]); in CG_Player() 2440 VectorCopy(dir, skull.axis[1]); in CG_Player() 2441 VectorNormalize(skull.axis[1]); in CG_Player() [all …]
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | attacks.cc | 211 mobjinfo_t *skull = mobjinfo + MT_SKULL; in CheckPainElemental() local 213 if (skull->missilestate != S_NULL) in CheckPainElemental() 215 state_t *mis_st = states + skull->missilestate; in CheckPainElemental() 231 if (skull->seestate != S_NULL) in CheckPainElemental() 233 else if (skull->missilestate != S_NULL) in CheckPainElemental() 235 else if (skull->meleestate != S_NULL) in CheckPainElemental()
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/dports/editors/texstudio/texstudio-4.1.2/completion/ |
H A D | skull.cwl | 1 # skull package 4 \skull#m
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/dports/x11/plasma5-plasma-workspace/plasma-workspace-5.23.5/po/ru/ |
H A D | phonon_kde_plugin.po | 6 # Andrey Cherepanov <skull@kde.ru>, 2009. 13 "Last-Translator: Andrey Cherepanov <skull@kde.ru>\n" 34 msgstr "skull@kde.ru"
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H A D | soliduiserver5.po | 7 # Andrey Cherepanov <skull@kde.ru>, 2009. 14 "Last-Translator: Andrey Cherepanov <skull@kde.ru>\n"
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/images/objects/skull_tile/ |
H A D | skull_tile.sprite | 4 (images "skull.png") 8 (images "skull-mad.png")
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/dports/games/legend-of-edgar/edgar-1.34/data/props/item/ |
H A D | skull.props | 1 GFX_FILE data/gfx/item/skull.dat 2 ANIM_FILE data/anim/item/skull.dat
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/dports/games/legend-of-edgar/edgar-1.34/data/props/enemy/ |
H A D | crypt_skull.props | 1 GFX_FILE data/gfx/item/skull.dat 2 ANIM_FILE data/anim/item/skull.dat
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | hellbeast.lua | 52 v.skull = false 238 if v.skull then 269 if not v.skull then 300 if not v.skull then 408 if not v.skull then 564 if v.skull then 573 if v.skull then 581 if v.skull then 845 v.skull = true 856 if v.skull then [all …]
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/dports/lang/yorick/yorick-y_2_2_04/doc/html/ |
H A D | Makefile | 18 css: $(BUILDDIR)doc/skull.css $(BUILDDIR)doc/style.css 19 $(BUILDDIR)doc/skull.css $(BUILDDIR)doc/style.css: 21 cp skull.css style.css $(BUILDDIR)doc/
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H A D | README | 19 doc/skull.css 28 skull.css, style.css still broken on IE 6 (10/Apr/07) because of
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/dports/security/keybase/client-v5.7.1/shared/chat/conversation/ |
H A D | you-are-reset.tsx | 15 <Kb.Icon type={Styles.isMobile ? 'icon-skull-64' : 'icon-skull-48'} />
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/dports/net/kf5-kxmlrpcclient/kxmlrpcclient-5.89.0/po/ru/ |
H A D | libkxmlrpcclient5.po | 4 # Andrey Cherepanov <skull@kde.ru>, 2009. 11 "Last-Translator: Andrey Cherepanov <skull@kde.ru>\n"
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/dports/devel/kio-extras/kio-extras-21.12.3/po/ru/ |
H A D | kio5_archive.po | 4 # Andrey Cherepanov <skull@kde.ru>, 2009. 11 "Last-Translator: Andrey Cherepanov <skull@kde.ru>\n"
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/dports/devel/okteta/okteta-0.26.6/po/ru/ |
H A D | liboktetacore.po | 5 # Andrey Cherepanov <skull@kde.ru>, 2009. 12 "Last-Translator: Andrey Cherepanov <skull@kde.ru>\n"
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