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/dports/games/legend-of-edgar/edgar-1.34/data/gfx/item/
H A Dskull.dat1 gfx/item/skull/skull00.png
2 gfx/item/skull/skull01.png
3 gfx/item/skull/skull02.png
4 gfx/item/skull/skull03.png
5 gfx/item/skull/skull04.png
6 gfx/item/skull/skull05.png
/dports/math/R-cran-geometry/geometry/man/
H A Dsurf.tri.Rd48 skull = meshdata$mesh.skull[,c(1,3,2)]
50 tsk = t(surf.tri(skull, delaunayn(skull)))
53 rgl::rgl.triangles(skull[tsk,1], skull[tsk,2], skull[tsk,3],col="white", alpha=0.3)
/dports/games/sauerbraten/sauerbraten/packages/models/skull/
H A Dobj.cfg1 objdir skull
2 objload skull.obj
3 objskin * skull.png skull_mask.png
/dports/games/sauerbraten/sauerbraten/packages/models/skull/red/
H A Dobj.cfg1 objdir skull
2 objload skull.obj
3 objskin * "<mad:1/0.2/0.2>skull.png" skull_mask.png
/dports/games/sauerbraten/sauerbraten/packages/models/skull/blue/
H A Dobj.cfg1 objdir skull
2 objload skull.obj
3 objskin * "<mix:2,1,0><mad:0.2/0.2/1>skull.png" skull_mask.png
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/sand/
H A Dsand.cpp467 Object *skull; in ai_crowwithskull() local
471 skull->linkedobject = o; in ai_crowwithskull()
472 skull->timer = random(0, 50); in ai_crowwithskull()
473 o->linkedobject = skull; in ai_crowwithskull()
759 Object *skull = o->linkedobject; in ai_skullstep_foot() local
764 if (!skull || skull->state==2) in ai_skullstep_foot()
770 angle = skull->angle; in ai_skullstep_foot()
775 skullstep_do_step(o, skull, angle); in ai_skullstep_foot()
777 o->dir = skull->dir; in ai_skullstep_foot()
830 skull->y -= (1<<CSF); in skullstep_do_step()
[all …]
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/sand/
H A Dsand.cpp515 Object *skull; in ai_crowwithskull() local
519 skull->linkedobject = o; in ai_crowwithskull()
520 skull->timer = random(0, 50); in ai_crowwithskull()
521 o->linkedobject = skull; in ai_crowwithskull()
822 Object *skull = o->linkedobject; in ai_skullstep_foot() local
827 if (!skull || skull->state == 2) in ai_skullstep_foot()
833 angle = skull->angle; in ai_skullstep_foot()
838 skullstep_do_step(o, skull, angle); in ai_skullstep_foot()
840 o->dir = skull->dir; in ai_skullstep_foot()
891 skull->y -= (1 * CSFI); in skullstep_do_step()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_players.c2238 refEntity_t skull; in CG_Player() local
2345 memset( &skull, 0, sizeof(skull) ); in CG_Player()
2348 skull.shadowPlane = shadowPlane; in CG_Player()
2349 skull.renderfx = renderfx; in CG_Player()
2363 VectorCopy(dir, skull.axis[1]); in CG_Player()
2364 VectorNormalize(skull.axis[1]); in CG_Player()
2366 CrossProduct(skull.axis[1], skull.axis[2], skull.axis[0]); in CG_Player()
2400 VectorInverse(skull.axis[1]); in CG_Player()
2440 VectorCopy(dir, skull.axis[1]); in CG_Player()
2441 VectorNormalize(skull.axis[1]); in CG_Player()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_players.c2238 refEntity_t skull; in CG_Player() local
2345 memset( &skull, 0, sizeof(skull) ); in CG_Player()
2348 skull.shadowPlane = shadowPlane; in CG_Player()
2349 skull.renderfx = renderfx; in CG_Player()
2363 VectorCopy(dir, skull.axis[1]); in CG_Player()
2364 VectorNormalize(skull.axis[1]); in CG_Player()
2366 CrossProduct(skull.axis[1], skull.axis[2], skull.axis[0]); in CG_Player()
2400 VectorInverse(skull.axis[1]); in CG_Player()
2440 VectorCopy(dir, skull.axis[1]); in CG_Player()
2441 VectorNormalize(skull.axis[1]); in CG_Player()
[all …]
/dports/games/evq3/evq3/code/cgame/
H A Dcg_players.c2238 refEntity_t skull; in CG_Player() local
2345 memset( &skull, 0, sizeof(skull) ); in CG_Player()
2348 skull.shadowPlane = shadowPlane; in CG_Player()
2349 skull.renderfx = renderfx; in CG_Player()
2363 VectorCopy(dir, skull.axis[1]); in CG_Player()
2364 VectorNormalize(skull.axis[1]); in CG_Player()
2366 CrossProduct(skull.axis[1], skull.axis[2], skull.axis[0]); in CG_Player()
2400 VectorInverse(skull.axis[1]); in CG_Player()
2440 VectorCopy(dir, skull.axis[1]); in CG_Player()
2441 VectorNormalize(skull.axis[1]); in CG_Player()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_players.c2238 refEntity_t skull; in CG_Player() local
2345 memset( &skull, 0, sizeof(skull) ); in CG_Player()
2348 skull.shadowPlane = shadowPlane; in CG_Player()
2349 skull.renderfx = renderfx; in CG_Player()
2363 VectorCopy(dir, skull.axis[1]); in CG_Player()
2364 VectorNormalize(skull.axis[1]); in CG_Player()
2366 CrossProduct(skull.axis[1], skull.axis[2], skull.axis[0]); in CG_Player()
2400 VectorInverse(skull.axis[1]); in CG_Player()
2440 VectorCopy(dir, skull.axis[1]); in CG_Player()
2441 VectorNormalize(skull.axis[1]); in CG_Player()
[all …]
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dattacks.cc211 mobjinfo_t *skull = mobjinfo + MT_SKULL; in CheckPainElemental() local
213 if (skull->missilestate != S_NULL) in CheckPainElemental()
215 state_t *mis_st = states + skull->missilestate; in CheckPainElemental()
231 if (skull->seestate != S_NULL) in CheckPainElemental()
233 else if (skull->missilestate != S_NULL) in CheckPainElemental()
235 else if (skull->meleestate != S_NULL) in CheckPainElemental()
/dports/editors/texstudio/texstudio-4.1.2/completion/
H A Dskull.cwl1 # skull package
4 \skull#m
/dports/x11/plasma5-plasma-workspace/plasma-workspace-5.23.5/po/ru/
H A Dphonon_kde_plugin.po6 # Andrey Cherepanov <skull@kde.ru>, 2009.
13 "Last-Translator: Andrey Cherepanov <skull@kde.ru>\n"
34 msgstr "skull@kde.ru"
H A Dsoliduiserver5.po7 # Andrey Cherepanov <skull@kde.ru>, 2009.
14 "Last-Translator: Andrey Cherepanov <skull@kde.ru>\n"
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/images/objects/skull_tile/
H A Dskull_tile.sprite4 (images "skull.png")
8 (images "skull-mad.png")
/dports/games/legend-of-edgar/edgar-1.34/data/props/item/
H A Dskull.props1 GFX_FILE data/gfx/item/skull.dat
2 ANIM_FILE data/anim/item/skull.dat
/dports/games/legend-of-edgar/edgar-1.34/data/props/enemy/
H A Dcrypt_skull.props1 GFX_FILE data/gfx/item/skull.dat
2 ANIM_FILE data/anim/item/skull.dat
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dhellbeast.lua52 v.skull = false
238 if v.skull then
269 if not v.skull then
300 if not v.skull then
408 if not v.skull then
564 if v.skull then
573 if v.skull then
581 if v.skull then
845 v.skull = true
856 if v.skull then
[all …]
/dports/lang/yorick/yorick-y_2_2_04/doc/html/
H A DMakefile18 css: $(BUILDDIR)doc/skull.css $(BUILDDIR)doc/style.css
19 $(BUILDDIR)doc/skull.css $(BUILDDIR)doc/style.css:
21 cp skull.css style.css $(BUILDDIR)doc/
H A DREADME19 doc/skull.css
28 skull.css, style.css still broken on IE 6 (10/Apr/07) because of
/dports/security/keybase/client-v5.7.1/shared/chat/conversation/
H A Dyou-are-reset.tsx15 <Kb.Icon type={Styles.isMobile ? 'icon-skull-64' : 'icon-skull-48'} />
/dports/net/kf5-kxmlrpcclient/kxmlrpcclient-5.89.0/po/ru/
H A Dlibkxmlrpcclient5.po4 # Andrey Cherepanov <skull@kde.ru>, 2009.
11 "Last-Translator: Andrey Cherepanov <skull@kde.ru>\n"
/dports/devel/kio-extras/kio-extras-21.12.3/po/ru/
H A Dkio5_archive.po4 # Andrey Cherepanov <skull@kde.ru>, 2009.
11 "Last-Translator: Andrey Cherepanov <skull@kde.ru>\n"
/dports/devel/okteta/okteta-0.26.6/po/ru/
H A Dliboktetacore.po5 # Andrey Cherepanov <skull@kde.ru>, 2009.
12 "Last-Translator: Andrey Cherepanov <skull@kde.ru>\n"

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