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Searched refs:skullSeqIdx (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/
H A Dphantom_scenes5.cpp3415 int skullSeqIdx = _scene->_sequences.startPingPongCycle(sprIdx, false, 5, 2); in actions() local
3416 _scene->_sequences.setAnimRange(skullSeqIdx, -1, -2); in actions()
3417 _scene->_sequences.setDepth(skullSeqIdx, 1); in actions()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/
H A Dphantom_scenes5.cpp3427 int skullSeqIdx = _scene->_sequences.startPingPongCycle(sprIdx, false, 5, 2); in actions() local
3428 _scene->_sequences.setAnimRange(skullSeqIdx, -1, -2); in actions()
3429 _scene->_sequences.setDepth(skullSeqIdx, 1); in actions()