Searched refs:skullSeqIdx (Results 1 – 2 of 2) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/ |
H A D | phantom_scenes5.cpp | 3415 int skullSeqIdx = _scene->_sequences.startPingPongCycle(sprIdx, false, 5, 2); in actions() local 3416 _scene->_sequences.setAnimRange(skullSeqIdx, -1, -2); in actions() 3417 _scene->_sequences.setDepth(skullSeqIdx, 1); in actions()
|
/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/ |
H A D | phantom_scenes5.cpp | 3427 int skullSeqIdx = _scene->_sequences.startPingPongCycle(sprIdx, false, 5, 2); in actions() local 3428 _scene->_sequences.setAnimRange(skullSeqIdx, -1, -2); in actions() 3429 _scene->_sequences.setDepth(skullSeqIdx, 1); in actions()
|