Searched refs:skyVertex (Results 1 – 3 of 3) sorted by relevance
108 shaderAttribLocations.skyVertex = atmoShaderProgram->attributeLocation("skyVertex"); in Atmosphere()383 GL(atmoShaderProgram->setAttributeBuffer(shaderAttribLocations.skyVertex, GL_FLOAT, 0, 2, 0)); in draw()385 GL(atmoShaderProgram->enableAttributeArray(shaderAttribLocations.skyVertex)); in draw()397 GL(atmoShaderProgram->disableAttributeArray(shaderAttribLocations.skyVertex)); in draw()
116 int skyVertex; member
29 attribute mediump vec2 skyVertex;41 gl_Position = projectionMatrix*vec4(skyVertex, 0., 1.);