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Searched refs:skyYaw (Results 1 – 7 of 7) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DSky.cpp83 Quaternion q; q.FromAngleAxis(Degree(-sc->skyYaw), Vector3::UNIT_Y); in UpdSky()
91 Vector3 dir = SplineRoad::GetRot(sc->ldYaw - sc->skyYaw, -sc->ldPitch); in UpdSun()
H A DTerrain.cpp167 CreateSkyDome(sc->skyMtr, scl, sc->skyYaw); in CreateTerrain()
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DGui_Tools.cpp78 sc->skyYaw = sF.skyYaw; in btnCopySun()
H A DGui_Init.cpp241 …sv= &svSkyYaw; sv->Init("SkyYaw", &sc->skyYaw, -180.f,180.f, 1.f, 1,4); sv->DefaultF(0.f); Se… in InitGui()
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/data/
H A DSceneXml.h279 Ogre::String skyMtr; float skyYaw; variable
H A DSceneXml.cpp33 skyMtr = "World/NoonSky"; skyYaw = 0.f; in Default()
H A DSceneXml_Load.cpp219 a = e->Attribute("skyYaw"); if (a) skyYaw = s2r(a); in LoadXml()
542 if (skyYaw != 0.f) in SaveXml()
543 sky.SetAttribute("skyYaw", toStrC( skyYaw )); in SaveXml()