Searched refs:skyYaw (Results 1 – 7 of 7) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/ |
H A D | Sky.cpp | 83 Quaternion q; q.FromAngleAxis(Degree(-sc->skyYaw), Vector3::UNIT_Y); in UpdSky() 91 Vector3 dir = SplineRoad::GetRot(sc->ldYaw - sc->skyYaw, -sc->ldPitch); in UpdSun()
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H A D | Terrain.cpp | 167 CreateSkyDome(sc->skyMtr, scl, sc->skyYaw); in CreateTerrain()
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/dports/games/stuntrally/stuntrally-2.6.1/source/editor/ |
H A D | Gui_Tools.cpp | 78 sc->skyYaw = sF.skyYaw; in btnCopySun()
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H A D | Gui_Init.cpp | 241 …sv= &svSkyYaw; sv->Init("SkyYaw", &sc->skyYaw, -180.f,180.f, 1.f, 1,4); sv->DefaultF(0.f); Se… in InitGui()
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/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/data/ |
H A D | SceneXml.h | 279 Ogre::String skyMtr; float skyYaw; variable
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H A D | SceneXml.cpp | 33 skyMtr = "World/NoonSky"; skyYaw = 0.f; in Default()
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H A D | SceneXml_Load.cpp | 219 a = e->Attribute("skyYaw"); if (a) skyYaw = s2r(a); in LoadXml() 542 if (skyYaw != 0.f) in SaveXml() 543 sky.SetAttribute("skyYaw", toStrC( skyYaw )); in SaveXml()
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