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Searched refs:sky_tex (Results 1 – 4 of 4) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/models/brush/
H A Dglsl_model_brush.c71 GLSL_ReleaseTexture (m->textures[i]->sky_tex[0]); in glsl_brush_clear()
72 GLSL_ReleaseTexture (m->textures[i]->sky_tex[1]); in glsl_brush_clear()
115 tx->sky_tex[0] = load_skytex (tx, tx_data); in glsl_Mod_ProcessTexture()
116 tx->sky_tex[1] = tx->sky_tex[0]; in glsl_Mod_ProcessTexture()
123 tx->sky_tex[i] = load_skytex (tx, data); in glsl_Mod_ProcessTexture()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dgl_warp.c408 static GLuint sky_tex[6]; variable
747 sky_tex[i] = GL_LoadTexture(texname, targa_rgba, 256, 256, TEX_RGBA|TEX_LINEAR); in R_LoadSkys()
1079 GL_Bind(sky_tex[skytexorder[i]]); in R_DrawSkyBox()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Dmodel.h97 int sky_tex[2]; member
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dglsl_bsp.c1208 qfeglBindTexture (GL_TEXTURE_2D, tex->sky_tex[0]); in glsl_R_DrawSky()
1210 qfeglBindTexture (GL_TEXTURE_2D, tex->sky_tex[1]); in glsl_R_DrawSky()
1225 qfeglBindTexture (GL_TEXTURE_2D, tex->sky_tex[0]); in glsl_R_DrawSky()
1227 qfeglBindTexture (GL_TEXTURE_2D, tex->sky_tex[1]); in glsl_R_DrawSky()