Home
last modified time | relevance | path

Searched refs:sldr_monsters (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dmenus.h171 sldr_bordertile, sldr_gametype, sldr_netlevel, sldr_monsters, sldr_killlimit, enumerator
H A Dmenus.cpp433 … {DefSlider(sldr_monsters, 0, "Monsters"),OPT_XS, OPT_LINE(0), 1, m_defshade, 0, NULL, NULL, NULL},
2250 slidersettings[sldr_monsters] = gs.NetMonsters; in MNU_InitMenus()
3781 case sldr_monsters: in MNU_DoSlider()
3783 offset = slidersettings[sldr_monsters] += dir; in MNU_DoSlider()
3790 slidersettings[sldr_monsters] = offset; in MNU_DoSlider()
/dports/games/jfsw/jfsw-c434002/src/
H A Dmenus.h180 sldr_bordertile, sldr_gametype, sldr_netlevel, sldr_monsters, sldr_killlimit, enumerator
H A Dmenus.c499 … {DefSlider(sldr_monsters, 0, "Monsters"),OPT_XS, OPT_LINE(0), 1, m_defshade, 0, NULL, NULL, NULL},
2199 slidersettings[sldr_monsters] = gs.NetMonsters; in MNU_InitMenus()
3824 case sldr_monsters: in MNU_DoSlider()
3826 offset = slidersettings[sldr_monsters] += dir; in MNU_DoSlider()
3833 slidersettings[sldr_monsters] = offset; in MNU_DoSlider()