Searched refs:sldr_monsters (Results 1 – 4 of 4) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | menus.h | 171 sldr_bordertile, sldr_gametype, sldr_netlevel, sldr_monsters, sldr_killlimit, enumerator
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H A D | menus.cpp | 433 … {DefSlider(sldr_monsters, 0, "Monsters"),OPT_XS, OPT_LINE(0), 1, m_defshade, 0, NULL, NULL, NULL}, 2250 slidersettings[sldr_monsters] = gs.NetMonsters; in MNU_InitMenus() 3781 case sldr_monsters: in MNU_DoSlider() 3783 offset = slidersettings[sldr_monsters] += dir; in MNU_DoSlider() 3790 slidersettings[sldr_monsters] = offset; in MNU_DoSlider()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | menus.h | 180 sldr_bordertile, sldr_gametype, sldr_netlevel, sldr_monsters, sldr_killlimit, enumerator
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H A D | menus.c | 499 … {DefSlider(sldr_monsters, 0, "Monsters"),OPT_XS, OPT_LINE(0), 1, m_defshade, 0, NULL, NULL, NULL}, 2199 slidersettings[sldr_monsters] = gs.NetMonsters; in MNU_InitMenus() 3824 case sldr_monsters: in MNU_DoSlider() 3826 offset = slidersettings[sldr_monsters] += dir; in MNU_DoSlider() 3833 slidersettings[sldr_monsters] = offset; in MNU_DoSlider()
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