Searched refs:sliceLineIterator (Results 1 – 2 of 2) sorted by relevance
386 SliceLineIterator sliceLineIterator; in drawInWorld() local387 sliceLineIterator.setup( in drawInWorld()399 float sliceLine = sliceLineIterator.line(); in drawInWorld()404 sliceLineIterator._endY - sliceLineIterator._startY); in drawInWorld()424 _m13 = sliceLineIterator._sliceMatrix(0, 2); in drawInWorld()427 _m23 = sliceLineIterator._sliceMatrix(1, 2); in drawInWorld()443 int frameY = sliceLineIterator._startY; in drawInWorld()447 while (sliceLineIterator._currentY <= sliceLineIterator._endY) { in drawInWorld()450 sliceLine = sliceLineIterator.line(); in drawInWorld()454 if (sliceLineIterator._currentY & 1) { in drawInWorld()[all …]
387 SliceLineIterator sliceLineIterator; in drawInWorld() local388 sliceLineIterator.setup( in drawInWorld()400 float sliceLine = sliceLineIterator.line(); in drawInWorld()405 sliceLineIterator._endY - sliceLineIterator._startY); in drawInWorld()425 _m13 = sliceLineIterator._sliceMatrix(0, 2); in drawInWorld()428 _m23 = sliceLineIterator._sliceMatrix(1, 2); in drawInWorld()444 int frameY = sliceLineIterator._startY; in drawInWorld()448 while (sliceLineIterator._currentY <= sliceLineIterator._endY) { in drawInWorld()451 sliceLine = sliceLineIterator.line(); in drawInWorld()455 if (sliceLineIterator._currentY & 1) { in drawInWorld()[all …]