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Searched refs:sliceLineIterator (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp386 SliceLineIterator sliceLineIterator; in drawInWorld() local
387 sliceLineIterator.setup( in drawInWorld()
399 float sliceLine = sliceLineIterator.line(); in drawInWorld()
404 sliceLineIterator._endY - sliceLineIterator._startY); in drawInWorld()
424 _m13 = sliceLineIterator._sliceMatrix(0, 2); in drawInWorld()
427 _m23 = sliceLineIterator._sliceMatrix(1, 2); in drawInWorld()
443 int frameY = sliceLineIterator._startY; in drawInWorld()
447 while (sliceLineIterator._currentY <= sliceLineIterator._endY) { in drawInWorld()
450 sliceLine = sliceLineIterator.line(); in drawInWorld()
454 if (sliceLineIterator._currentY & 1) { in drawInWorld()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp387 SliceLineIterator sliceLineIterator; in drawInWorld() local
388 sliceLineIterator.setup( in drawInWorld()
400 float sliceLine = sliceLineIterator.line(); in drawInWorld()
405 sliceLineIterator._endY - sliceLineIterator._startY); in drawInWorld()
425 _m13 = sliceLineIterator._sliceMatrix(0, 2); in drawInWorld()
428 _m23 = sliceLineIterator._sliceMatrix(1, 2); in drawInWorld()
444 int frameY = sliceLineIterator._startY; in drawInWorld()
448 while (sliceLineIterator._currentY <= sliceLineIterator._endY) { in drawInWorld()
451 sliceLine = sliceLineIterator.line(); in drawInWorld()
455 if (sliceLineIterator._currentY & 1) { in drawInWorld()
[all …]