Searched refs:sliceRendererLights (Results 1 – 2 of 2) sorted by relevance
394 SliceRendererLights sliceRendererLights = SliceRendererLights(_lights); in drawInWorld() local401 sliceRendererLights.calculateColorBase( in drawInWorld()414 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()415 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()416 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()452 …sliceRendererLights.calculateColorSlice(Vector3(_position.x, _position.y, _position.z + _frameBott… in drawInWorld()462 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()463 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()464 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()
395 SliceRendererLights sliceRendererLights = SliceRendererLights(_lights); in drawInWorld() local402 sliceRendererLights.calculateColorBase( in drawInWorld()415 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()416 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()417 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()453 …sliceRendererLights.calculateColorSlice(Vector3(_position.x, _position.y, _position.z + _frameBott… in drawInWorld()463 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()464 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()465 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()