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Searched refs:sliceRendererLights (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp394 SliceRendererLights sliceRendererLights = SliceRendererLights(_lights); in drawInWorld() local
401 sliceRendererLights.calculateColorBase( in drawInWorld()
414 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()
415 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()
416 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()
452sliceRendererLights.calculateColorSlice(Vector3(_position.x, _position.y, _position.z + _frameBott… in drawInWorld()
462 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()
463 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()
464 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp395 SliceRendererLights sliceRendererLights = SliceRendererLights(_lights); in drawInWorld() local
402 sliceRendererLights.calculateColorBase( in drawInWorld()
415 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()
416 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()
417 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()
453sliceRendererLights.calculateColorSlice(Vector3(_position.x, _position.y, _position.z + _frameBott… in drawInWorld()
463 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()
464 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()
465 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()