Searched refs:slimeTimerSurface (Results 1 – 2 of 2) sorted by relevance
72 hud.slimeTimerSurface = NULL; in initHud()296 if (hud.slimeTimerSurface != NULL) in drawHud()299 y = player.y - hud.slimeTimerSurface->h - 5; in drawHud()301 drawImageToMap(hud.slimeTimerSurface, x, y, FALSE, 255); in drawHud()368 hud.slimeTimerSurface = NULL; in freeHud()375 SDL_Surface *slimeTimerSurface; in setSlimeTimerValue() local379 if (hud.slimeTimerSurface != NULL || value < 0) in setSlimeTimerValue()381 hud.slimeTimerSurface = NULL; in setSlimeTimerValue()391 hud.slimeTimerSurface = getTextureFromCache(timeValue); in setSlimeTimerValue()393 if (hud.slimeTimerSurface == NULL) in setSlimeTimerValue()[all …]
302 Texture *slimeTimerSurface; member