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Searched refs:slopetype (Results 1 – 25 of 82) sorted by relevance

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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dslope.cpp64 int slopetype; in ReadSlopeTable() local
78 slopetype = (tilecode[t] & 0x07) + 1; // extract slope type from tile code in ReadSlopeTable()
83 if (slopetable[slopetype].table[x][y]) in ReadSlopeTable()
84 return slopetype; in ReadSlopeTable()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dslope.cpp73 int slopetype; in ReadSlopeTable() local
91 slopetype = (tilecode[t] & 0x07) + 1; // extract slope type from tile code in ReadSlopeTable()
97 if (slopetable[slopetype].table[x][y]) in ReadSlopeTable()
98 return slopetype; in ReadSlopeTable()
/dports/games/heretic/glheretic-1.2/
H A Dp_setup.c317 ld->slopetype = ST_VERTICAL; in P_LoadLineDefs()
319 ld->slopetype = ST_HORIZONTAL; in P_LoadLineDefs()
323 ld->slopetype = ST_POSITIVE; in P_LoadLineDefs()
325 ld->slopetype = ST_NEGATIVE; in P_LoadLineDefs()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_extnodes.c575 ld->slopetype = ST_VERTICAL; in P_LoadLineDefs_Hexen()
577 ld->slopetype = ST_HORIZONTAL; in P_LoadLineDefs_Hexen()
581 ld->slopetype = ST_POSITIVE; in P_LoadLineDefs_Hexen()
583 ld->slopetype = ST_NEGATIVE; in P_LoadLineDefs_Hexen()
H A Dr_defs.h238 slopetype_t slopetype; member
H A Dp_setup.c606 ld->slopetype = ST_VERTICAL; in P_LoadLineDefs()
608 ld->slopetype = ST_HORIZONTAL; in P_LoadLineDefs()
612 ld->slopetype = ST_POSITIVE; in P_LoadLineDefs()
614 ld->slopetype = ST_NEGATIVE; in P_LoadLineDefs()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_setup.c321 ld->slopetype = ST_VERTICAL; in P_LoadLineDefs()
323 ld->slopetype = ST_HORIZONTAL; in P_LoadLineDefs()
327 ld->slopetype = ST_POSITIVE; in P_LoadLineDefs()
329 ld->slopetype = ST_NEGATIVE; in P_LoadLineDefs()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_setup.c349 ld->slopetype = ST_VERTICAL; in P_LoadLineDefs()
351 ld->slopetype = ST_HORIZONTAL; in P_LoadLineDefs()
355 ld->slopetype = ST_POSITIVE; in P_LoadLineDefs()
357 ld->slopetype = ST_NEGATIVE; in P_LoadLineDefs()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_setup.c427 ld->slopetype = ST_VERTICAL; in P_LoadLineDefs()
429 ld->slopetype = ST_HORIZONTAL; in P_LoadLineDefs()
433 ld->slopetype = ST_POSITIVE; in P_LoadLineDefs()
435 ld->slopetype = ST_NEGATIVE; in P_LoadLineDefs()
H A Dr_defs.h199 slopetype_t slopetype; member
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_setup.c420 ld->slopetype = ST_VERTICAL; in P_LoadLineDefs()
422 ld->slopetype = ST_HORIZONTAL; in P_LoadLineDefs()
426 ld->slopetype = ST_POSITIVE; in P_LoadLineDefs()
428 ld->slopetype = ST_NEGATIVE; in P_LoadLineDefs()
H A Dr_defs.h199 slopetype_t slopetype; member
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_setup.c420 ld->slopetype = ST_VERTICAL; in P_LoadLineDefs()
422 ld->slopetype = ST_HORIZONTAL; in P_LoadLineDefs()
426 ld->slopetype = ST_POSITIVE; in P_LoadLineDefs()
428 ld->slopetype = ST_NEGATIVE; in P_LoadLineDefs()
H A Dr_defs.h199 slopetype_t slopetype; member
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_setup.c446 ld->slopetype = ST_VERTICAL; in P_LoadLineDefs()
448 ld->slopetype = ST_HORIZONTAL; in P_LoadLineDefs()
452 ld->slopetype = ST_POSITIVE; in P_LoadLineDefs()
454 ld->slopetype = ST_NEGATIVE; in P_LoadLineDefs()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_setup.c437 ld->slopetype = ST_VERTICAL; in P_LoadLineDefs()
439 ld->slopetype = ST_HORIZONTAL; in P_LoadLineDefs()
443 ld->slopetype = ST_POSITIVE; in P_LoadLineDefs()
445 ld->slopetype = ST_NEGATIVE; in P_LoadLineDefs()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_setup.c446 ld->slopetype = ST_VERTICAL; in P_LoadLineDefs()
448 ld->slopetype = ST_HORIZONTAL; in P_LoadLineDefs()
452 ld->slopetype = ST_POSITIVE; in P_LoadLineDefs()
454 ld->slopetype = ST_NEGATIVE; in P_LoadLineDefs()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dr_defs.h200 slopetype_t slopetype; // To aid move clipping. member
/dports/games/edge/Edge-1.35-source/src/
H A Dr_defs.h400 slopetype_t slopetype; member
/dports/games/prboom/prboom-2.5.0/src/
H A Dr_defs.h200 slopetype_t slopetype; // To aid move clipping. member
/dports/games/vavoom/vavoom-1.33/source/
H A Dlevel.cpp893 line->slopetype = ST_VERTICAL; in CalcLine()
897 line->slopetype = ST_HORIZONTAL; in CalcLine()
903 line->slopetype = ST_POSITIVE; in CalcLine()
907 line->slopetype = ST_NEGATIVE; in CalcLine()
H A Dp_gameobject.h175 int slopetype; member
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dr_defs.h222 slopetype_t slopetype; // To aid move clipping. member
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dpo_man.cpp691 line->slopetype = ST_VERTICAL; in UpdateSegBBox()
695 line->slopetype = ST_HORIZONTAL; in UpdateSegBBox()
701 line->slopetype = ST_POSITIVE; in UpdateSegBBox()
705 line->slopetype = ST_NEGATIVE; in UpdateSegBBox()
H A Dp_setup.cpp665 ld->slopetype = ST_VERTICAL; in P_AdjustLine()
667 ld->slopetype = ST_HORIZONTAL; in P_AdjustLine()
669 ld->slopetype = (FixedDiv (ld->dy , ld->dx) > 0) ? ST_POSITIVE : ST_NEGATIVE; in P_AdjustLine()
1505 if (l->slopetype != ST_VERTICAL && l->slopetype != ST_HORIZONTAL) in P_RemoveSlimeTrails()

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