/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/ |
H A D | headless.cpp | 73 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in RenderStillImage() 81 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in RenderStillImage() 84 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in RenderStillImage() 188 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in RenderVoxel() 203 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in RenderVoxel() 220 SLOT(slotUpdateProgressAndStatus( in RenderFlightAnimation() 243 SLOT(slotUpdateProgressAndStatus( in RenderKeyframeAnimation() 265 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in slotNetRender() 280 void cHeadless::slotUpdateProgressAndStatus(const QString &text, const QString &progressText, in slotUpdateProgressAndStatus() function in cHeadless
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H A D | progress_text.cpp | 134 gMainInterface->headless->slotUpdateProgressAndStatus( in ProgressStatusText() 142 gMainInterface->mainWindow->slotUpdateProgressAndStatus( in ProgressStatusText()
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H A D | mesh_export.cpp | 73 void cMeshExport::slotUpdateProgressAndStatus(int i, quint64 polygonsCount) in slotUpdateProgressAndStatus() function in cMeshExport 154 &cMeshExport::slotUpdateProgressAndStatus); in ProcessVolume()
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H A D | mesh_export.hpp | 59 void slotUpdateProgressAndStatus(int i, quint64 polygonsCount);
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H A D | headless.h | 80 static void slotUpdateProgressAndStatus(const QString &text, const QString &progressText,
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H A D | files.cpp | 291 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in SaveImage() 306 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in SaveImage() 321 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in SaveImage()
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H A D | render_window.hpp | 96 void slotUpdateProgressAndStatus(const QString &text, const QString &progressText,
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H A D | queue.cpp | 553 SLOT(slotUpdateProgressAndStatus(QString, QString, double, cProgressText::enumProgressType))); in RenderQueue() 563 SLOT(slotUpdateProgressAndStatus(QString, QString, double, cProgressText::enumProgressType))); in RenderQueue()
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H A D | netrender_client.cpp | 494 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double)), in ProcessRequestRenderAnimation() 525 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double)), in ProcessRequestRenderAnimation()
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H A D | interface.cpp | 555 mainWindow, SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in StartRender() 1049 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in RefreshPostEffects() 1080 mainWindow, SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in RefreshPostEffects() 1098 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in RefreshPostEffects() 1159 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in RefreshPostEffects() 2989 SLOT(slotUpdateProgressAndStatus( in ConnectProgressAndStatisticsSignals() 2999 SLOT(slotUpdateProgressAndStatus( in ConnectProgressAndStatisticsSignals()
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H A D | render_window_slots.cpp | 805 void RenderWindow::slotUpdateProgressAndStatus(const QString &text, const QString &progressText, in slotUpdateProgressAndStatus() function in RenderWindow
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/qt/ |
H A D | mesh_export_dialog.cpp | 115 &cMeshExportDialog::slotUpdateProgressAndStatus); in on_pushButton_start_render_layers_clicked() 165 void cMeshExportDialog::slotUpdateProgressAndStatus( in slotUpdateProgressAndStatus() function in cMeshExportDialog
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H A D | voxel_export_dialog.cpp | 99 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in on_pushButton_start_render_layers_clicked() 173 void cVoxelExportDialog::slotUpdateProgressAndStatus( in slotUpdateProgressAndStatus() function in cVoxelExportDialog
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H A D | preview_file_dialog.cpp | 112 this, SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in PreviewFileDialog() 208 void PreviewFileDialog::slotUpdateProgressAndStatus( in slotUpdateProgressAndStatus() function in PreviewFileDialog
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H A D | mesh_export_dialog.h | 61 void slotUpdateProgressAndStatus(
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H A D | preview_file_dialog.h | 58 void slotUpdateProgressAndStatus(
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H A D | voxel_export_dialog.h | 62 void slotUpdateProgressAndStatus(
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H A D | preferences_dialog.cpp | 249 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in on_pushButton_load_thumbnail_cache_clicked() 303 SLOT(slotUpdateProgressAndStatus(const QString &, const QString &, double))); in on_pushButton_generate_thumbnail_cache_clicked() 322 gMainInterface->mainWindow->slotUpdateProgressAndStatus(QString("Rendering examples"), in on_pushButton_generate_thumbnail_cache_clicked()
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