Home
last modified time | relevance | path

Searched refs:smissile (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/
H A DSpells01.cpp194 if (!smissile) in CMagicMissile()
195 smissile = LoadTheObj("graph/obj3d/interactive/fix_inter/fx_magic_missile/fx_magic_missile.teo"); in CMagicMissile()
208 if (smissile && (smissile_count <= 0)) in ~CMagicMissile()
211 delete smissile; in ~CMagicMissile()
212 smissile = NULL; in ~CMagicMissile()
451 if ((smissile)) in Render()
452 DrawEERIEObjEx(smissile, &stiteangle, &stitepos, &stitescale, &stitecolor); in Render()
H A DSpells05.h66 extern EERIE_3DOBJ * smissile;
H A DSpells05.cpp88 EERIE_3DOBJ * smissile = NULL; variable
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp200 extern EERIE_3DOBJ * smissile;
1672 delete smissile, smissile = NULL, smissile_count = 0; in DANAE_ReleaseAllDatasDynamic()