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Searched refs:smokeTrailLength (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dskyrocket_particle.cpp76 smokeTrailLength = 0.0f; in particle()
151 smokeTrailLength = 0.0f; in initRocket()
242 smokeTrailLength = 0.0f; in initStar()
280 smokeTrailLength = 0.0f; in initStarPopper()
293 smokeTrailLength = 0.0f; in initStreamerPopper()
306 smokeTrailLength = 0.0f; in initMeteorPopper()
1450 smokeTrailLength += temp; in update()
1452 int puffs = int (smokeTrailLength * 0.5f); in update()
1453 float multiplier = 2.0f / smokeTrailLength; in update()
1454 smokeTrailLength -= float (puffs) * 2.0f; in update()
H A Dskyrocket_particle.h61 float smokeTrailLength; // length that smoke particles must cover from one frame to the next. variable