Searched refs:smokeTrailLength (Results 1 – 2 of 2) sorted by relevance
76 smokeTrailLength = 0.0f; in particle()151 smokeTrailLength = 0.0f; in initRocket()242 smokeTrailLength = 0.0f; in initStar()280 smokeTrailLength = 0.0f; in initStarPopper()293 smokeTrailLength = 0.0f; in initStreamerPopper()306 smokeTrailLength = 0.0f; in initMeteorPopper()1450 smokeTrailLength += temp; in update()1452 int puffs = int (smokeTrailLength * 0.5f); in update()1453 float multiplier = 2.0f / smokeTrailLength; in update()1454 smokeTrailLength -= float (puffs) * 2.0f; in update()
61 float smokeTrailLength; // length that smoke particles must cover from one frame to the next. variable